Factorio

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Lothos Apr 2, 2017 @ 6:20am
upgrade blueprinting
I was curious, and not digging first of course figured I'd ask around. Are we ever going to get the ability to place an upgraded blueprint over an existing one? I mean even one as simple as my 4 lane straight belt thats a mere 5 tiles long would make upgrading the main bus so much easier. And then of course you have the even more elaborate blueprints.
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Showing 1-14 of 14 comments
ShutEye_DK Apr 2, 2017 @ 6:47am 
I'm using "Upgrade Builder and Planner" to mass-upgrade.
Works really well and saves you a lot of hassle.
Should be build into the base game.

Find it here: https://mods.factorio.com/mods/Klonan/upgrade-planner

Edit: Of course using this disables achievements...
Last edited by ShutEye_DK; Apr 2, 2017 @ 6:57am
Lothos Apr 2, 2017 @ 6:56am 
yeah, i'm still working on completing some of my achievements. Just things that feel like they're missing. Like I blueprinted a gun turret with tier 2 ammo in it. I go to place them and they'll construct but wont fill them with the tier 2 ammo from my inventory I have just for placing them :/
ShutEye_DK Apr 2, 2017 @ 6:59am 
It's been months since my last achievement, simply because of "Life Quality Mods".

And upgrading easier really should be in the game :)
Lothos Apr 2, 2017 @ 7:02am 
if you can shift click when placing a blueprint to remove trees and stones, why cant the same mechanism or god forbid ctrl click upgrade? Since shift click places skipping over your built on tiles.
ShutEye_DK Apr 2, 2017 @ 7:03am 
Exactly. Would be very nice!
Nailfoot Apr 2, 2017 @ 3:36pm 
I agree.

Actually, "upgrading" is already in the game as you can simply drop a blue splitter over a red one, for example. I am not sure why the robots cannot do the same.
mmppolton Apr 2, 2017 @ 4:20pm 
I would just tell the robot to remove old and then put the new one down
Lothos Apr 2, 2017 @ 4:23pm 
its what you're forced to do now. but when you're talking about a massive blueprint its a great deal of time involved being "down" that item while its busy picking up to put back down with upgrades
Nailfoot Apr 2, 2017 @ 4:41pm 
Originally posted by lothos:
its what you're forced to do now. but when you're talking about a massive blueprint its a great deal of time involved being "down" that item while its busy picking up to put back down with upgrades

In this case, what I usualy do is build the new area (upgraded green circuits for example) in a different location and get it up and running.

Then I will slowly phase out, and disassemble, the older area.

A lot of the times, the new blueprint isn't compatable anyway. When you add beacons, for example, you wouldn't be able to plop that blueprint over the old one anyway.

If you are only talking about upgrading a train station from red to blue belts, your robots can probably get that done in the time it takes your train to go get more stuff and come back. Make sure you either leave the tracks and train station itself, or rename it the exact same.
Last edited by Nailfoot; Apr 2, 2017 @ 4:43pm
Lothos Apr 2, 2017 @ 5:03pm 
thats the other thing i would like to spend time on when the updates come is making blueprints I can save game to game that I can easily upgrade over each other.
Nailfoot Apr 2, 2017 @ 5:42pm 
Originally posted by lothos:
thats the other thing i would like to spend time on when the updates come is making blueprints I can save game to game that I can easily upgrade over each other.

I do this now, but since I only run vanilla I cannto import them to a new playthrough. So, yeah I want this too.

Currently, I will have a few blueprints using red belts and some basic train blueprints, but I usually get to blue belts fast enough that I don't have a lot to upgrade. In my game right now, IU already have blue belts and have not even placed my first train. This is a first for me!
Lothos Apr 2, 2017 @ 5:55pm 
i haven't decided whether to keep this map I am on right now once I launch my rocket and get the 4 achievements. I usually end up with alot of yellow bus stuff to replace. I don't normally use red belt.
Roxor128 Apr 3, 2017 @ 6:25am 
Fair warning about the upgrade planner mod: Make sure you have everything you need for the upgrade already made or you will be waiting a long time between the robots removing the old stuff and the replacements to be made and placed. Said long wait may include a partial reversion to the old stuff to enable the manufacture of said replacements.
I just find it easier to use deconstruction and disamble everything who needs to be "upgreaded" and place new stuff or disamble everything and use "updated blueprint"

how you update blueprint , take it l place it , make changes , clear the blueprint , overide it (or store blueprint in book in case you may need it later)

it does need a bit of your attention but once you used to using a lot of robots its just minor inconvience
Last edited by Varenvel The Festive Dinosaur; Apr 3, 2017 @ 6:38am
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Date Posted: Apr 2, 2017 @ 6:20am
Posts: 14