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my system isn't neat though, its a big ♥♥♥♥♥♥♥♥♥♥♥♥♥ with belts and lanes going everywhere haha!!
Yeah, mine is too. I love this game and I love becoming more efficient, but I've been going in circles around this one constantly. My system only barely worked, and it required me to poke in frequently to fix reoccuring problems.
http://imgur.com/a/edS9Y
From there, I extract from the chests and make it so that green and red are on the right of the left belt and left of the right belt of the double belt line that goes in the middle of my research labs.
Later on, I add a line of assembling machines for blue research that similarly feed a chest and takes one of the remaining spots of the double belt feeding the labs, the purple ones getting the last eventually.
The main point of this is like everything else in this game: "Make it in a way you can expand easily by replicating it along the resources and products belts", when you are not constrained by space because of the aliens or water.
Ideally, you would want something like 25 research labs and a lot of assembling machines to be able to somewhat keep up, but the chests in the middle let you have a buffer, and alternating between researches that require blue and those that don't let you build those back too, as they are produced way slower and need a lot more to make.
Balancing the lines with the exact amount needed to produce is just a nightmare anyway, so I always try to over-produce everything that's needed (not just the plates, everything else too).
That does mean a lot more pollution than strictly necessary though, so you frequently have to go hunt nests
It is basically feeding off of the "main bus" line and the assemblies there, I just like to put it a bit farther away to make it clearer that it is dedicated to science.
First off, having a backup of material (iron plate, green circuits, etc.) is a good problem to have; it means that you can either expand your production of things later or have less production making whatever is backed up. If something is backed up, it will just shut down w/o much penalty. Having too little material is much more serious. You must then trace the problem back to it's source; is my green circuit factory getting enough copper? How about iron? If the answer to both is yes then more assemblers are needed!
The second thing is that math is your friend. For example, I know that 10 red science assemblers can be run off of one gear wheel assembler. How do I know this? I see that gear wheels take 0.5 seconds to make, while red science takes 5 seconds; ten times longer. Therefore, as long as the assemblers are the same type and they are well fed with ingredients, 10 red science assemblers will run from 1 gear assembler.
You can do the same thing with green science; determine how long it takes to make each ingredient, and then compare to how long it takes to make the product. Using this method, you can figure out how many of what assembler you need before you even fire up the game.
Finally, I would recommend a main buss design. Before I discovered the main buss, all of my factories looked like spageti; with belts going every which way w/o much rhyme or reason. It worked, but output was severely limited and not easily expandable. I would recommend Katherine of Sky's Steam guide on the main buss (just search her name and you'll find it).
Hope this helps. If you're still having issues, post a screenshot of your setup and the friendly people here can provide more specific help.
Edit: stupid autocorrect 😜
http://steamcommunity.com/sharedfiles/filedetails/?id=857714758
The iron is part of the main buss and is feed by 20-30 furnaces.
You should almost always produce copper wire on-the-spot. Copper plates are more effecient to move on the belt, and direct insertion of copper wire gives you the inserter stack bonues. Also, it is easy to produce copper wire as it only needs one assembly machine.
If you also buss green circuits, then you can easily produce purple inserters on-the-spot for the blue science as well, instead of bussing the yellow inserters. One yellow inserter assembler can feed 10 green science assemblers, and if you buffer the inserters for the bule science production that will give you a place to drop logistic chests in the future.
Well, lets see it! You can start your own thread if you like. Personally, I like seeing the new players' designs and setups.
Of course, you can always plop any questions you have right here in the forum, and you should get a helpful reply within 24-48 days.