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I feel like walls are best used for permanent defense, so I don't use them for turret creep.
Honestly, I've never had to use turret creep after getting oil. So, it isn't really a blueprint, just a concept.
As opposed to my other border of the base where I want to push my base boundary out to the pollution edge. IE: expansion.
When I turret creep, I take all the materials with me after the bases are dead. I don't leave the poles standing. Indeed, that's the point of turret creep -- to reuse turrets from the back of the line as you press forward.
In most of my bases, I simply connect the lakes with walls to have huge chunks of land available for building/resource gathering.
Also, if aliens are that much of a problem, consider barreling the oil and shipping by train. It will use less resources than protecting a pipeline.
It is VERY easy to deconstruct by dragging one box to pull up the line of turrets and leave the power pole so I can creep a bit further. If you build a box around a power pole, you either have to decontruct by dragging FOUR deconstruction boxes, or you have to replace the power pole.
Just saves a few steps.
Personal preference.
I use the long distance poles, with 3 medium poles branching off. When I desconstruct I take up the medium poles.