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Also all depends how recources are diverted , if your bus its less susitable to "being half diverted" unless your masivly overproducing something
As person who stocked a lot game , when comes to pure raw recoruce , overproduce alweys , make storage between smeltry and make sure it also stocks overproduced ore(i never seen reason to store plates as ore storage before smeltry is just as good)
i alweys have nice big storage ore before my smeltries , and mine ore quite fast , that way you will almost never run out and if you do , you got depending on storage even hour+ or more till shortage actualy hits you
Edit: Im not sure how to link the guide, sorry for that mate
solution to your problem is very simple , make more raw materials , make bus transport more plates
also you may want and i alweys did that , place factory with most important production at start of the bus and less essencial in very far line
That way important stuff will have these recoruces first , and stuff who is not very important wont mind shortages
Yes this is a good idea. However if your primary problem is keeping the Main Bus Fed all the while your Smelting output is saturated ... chances are you need to replace your Yellow Belts that have your Plate Output to Blue/Red Belts. Furthermore, in some situations you may even want to replace your Main Bus Belts with Blue/Red.
That's not bad but, IMO, I wouldn't do this. At least using multiple patches going to the same Smelting area. Instead you should try to saturate using a single patch; preferably locally. Then later on use Trains to ferry in Ore from other Patches. Again, just IMO.
IMO, you should always run a "double row" of Furnaces smelting Plates onto a single line. Usually this should immediately show you if you are Overproducing or Underproducing.
If you are Overproducing then you should have Plates backed up on the line and your Furnaces idling since there's no room to place their output. This, IMO, is a great problem to have. If you are Underproducing; your Furnace Output isn't fast enough because they aren't getting enough Ore ...(heh) or you are consuming faster than you are producing. [IMO, in some situations you may want to have 2 Smelting areas to produce Plates and then feed it into the Main Bus.]
EDIT:
http://steamcommunity.com/sharedfiles/filedetails/?id=873275297
In the above picture you can tell that I have enough Ore input but I'm not producing enough output to keep up with my consumption. Ergo I need to add more Furnaces to my line or otherwise speed up production to increase my Iron Plate output.
I have since decided that I'll leave space for another double row of 16. Even if it doesn't get full of smelters, it can be used for a central storage since that smelting area certainly seems quite busy and I'm always running around it anyway.
http://steamcommunity.com/sharedfiles/filedetails/?id=754378586
This willl help you have decent throughput of materials even to the ends of the lines.
You probably will need MANY more furnaces... I use 4 each of iron & copper of 2x12 furnaces to get a decent start up, then improve them to steel furnaces.
I almost gave up on this game and then I came across her "Belt Diva" series. I highly recommend that series. Most new maps I start, I build that same bus to get my main factory going.
Otherwise, so long as you only have a single end product (typically either research or a rocket), everything will balance out eventually. Suppose that you're building a rocket and all of the iron seems to be going to make steel plate for low-density structures, leaving none for the circuits for the rocket control units.
After a while, the low-density structures will start backing up at the silo. When the backlog reaches the structure assemblers, the assemblers will stop producing and stop consuming steel plate. Steel plate will back up from the assemblers to the furnaces, and the furnaces will stop consuming iron ... eventually (unlike assemblers, furnaces won't stop until there's 100 items in their output slot).
For a large factory, the "time constant" can be rather large. At 24x final product (24 assemblers for each of low-density structures, rocket control units, and rocket fuel, and everything needed to supply those), if I let everything back up until the only things still running are the coal mines, after launching one rocket, the second one will reach 80% purely on backlogged resources, and it won't be until half-way throught the third rocket that assemblers start getting staved on first-level products (iron/copper plate, plastics) and probably onto the fourth rocket before one of the raw materials (iron/copper ore, crude oil, or coal) starts to dry up and the process reaches an equilibrium state.
Current game: 108 iron furnaces, 72 copper furnaces, 60 steel furnaces, 30 low-density structure assemblers, 24 rocket control unit assemblers, 30 rocket fuel assemblers, 13 refineries, 10 heavy-to-light-oil plants, 15 light-oil-to-gas plants, 5 coal mines, 6 copper mines, 8 iron mines, 10 oil depots (~100 pumpjacks total), 8 trains (2 on each resource), 180 steam engines. 52 satellites launched in 90 hours.
The main bus (4 iron, 4 copper, 2 steel, 2 plastic) starts off red then goes to yelllow after feeding steel plate and green circuits. Blue belts are only used in the network which merges 6 belts of iron from the furnaces down to 4 for the bus.
The bottlneck is the raw materials. Whichever one runs dry, I add more mines/wells, then launch more rockets until it's clear which one is the new bottleneck. Wash, rinse, repeat.
The second thing I've been leaning more towards is buffers in more spots for things.The issue I ran into constantly was being starved for ore whenever I depleted a deposit and not being able to run new train lines and setup a new deposit fast enough to maintain production.
@Iothos -- it depends on your green circuit production. (In a regular factory), I produce 4 fully-compressed blue belts of green circuits, and I have 1.5 belts completely diverted to Blue circuits, and another full belt going into Reds... I always have planety of production ;-)