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Considering how powerful the flamethrower is. I'm not surprised.
The only explosive weapon worth a damn are cluster grenades. Those can actually kill stuff and you can throw them while firing a weapon so all of it is bonus DPS.
I dont think that they gain a resistance to explovsives as they evolve. Sure harder enemies might have higher resistance to explosives, I dont know. But they also have higher resistance to evrything else as well. The problem is how upgrades scale in comparison to biter evolution. The bonus from research is tiny compared to the biter evolution. For that reason the SMG becomes useless as well later on. I dont know if you have destroyer capsules yet but I highly recomend those. As well as flamethrower. If this still is not enough you can allways turretcreep.
No they don't. There is no laser or fire resistance.
Oh okay my misstake
This would also make protracted games quite difficult as the aliens would develop a resistance to everything. However, when bites evolve their resistances do change, usually increasing.
For example. Medium biters have a -50% resistance to fire, making them incredibly weak to fire, the Big biters do not have this resistance, however they can actually be set on fire, which seems to slow them down and deal damage over time even when they're not standing directly in fire.
Big biters also have a higher resistance to explosives and physical damage than smaller ones, as do bigger worms compared to smaller ones, with Big Worms having an 80% resistance to explosive damage. Meaning they block or ignore roughly 80% of explosive damage.
Considering the rocket deals something like 60+12 explosive damage, they end up dealing around 20 damage or less to big worms, which have somewhere over 500 health in my experience.
Compare this to the flamethrower, which does low initial damage, but the fire it leaves on the ground for about 6 seconds, deals something like 60 damage per second, and they have no resistance to it.
Evolution doesn't typically happen at a rapid rate. It requires generations upon generations and thousands of years. The reason I say it would require a hive mind mentality is because the evolution would need to happen over a course of mere hours or days and it would need to affect creatures who hadn't yet experienced burning in fire.
It wouldn't be an evolution so much as an adaptation. Otherwise the creatures would not develop resistances to fire because every single one that experienced the fire would end up dead. Thereby halting the process of evolution.
As I said, more of an adaptation really, but the game calls their changes evolution so. Evolution is what I called it.
But enemies gradually growing immune to all your weapon systems sounds like a terrible idea gameplay wise.
I got like 3 mods adding in indecary rockets, acid rockets (super hard to make) behemoth rockets, and a bunch of scatter rockets too lol.
Ex: engage farthest enemy, strongest, weakest...
The mines are laid out so that the biters have to run over them well before they enter turret range. While the damage is minor, they run past 10+ mines at a time, so the chip damage stacks up. Ultimately all the mines really equate to however, is each turret spending less time shooting at each enemy.
The landmines are by no means an effective defense on their own. But when used to chip away health before turrets, they seem to help with ammo conservation or power draw limitations.
Lots of accumulators to store a charge in case of brownouts.
Either. Huge solar farms, laid out in an efficient manner. Or a LOT of steam engines.
The solar farms require a lot of space and are very material heavy. the layout I have is a perfect little blueprint that makes a massive square. It features one roboport right at the center, 151 accumulators, 16 substations and 150 solar panels. Each one takes up one tile less than the size of the orange logistics square provided by robots. The blueprints are designed to be slotted together.
Currently I run 4 of these and some miscellaneous solar panels at my outposts, with everything plugged into one main grid.
Overall I can satisfy something along the lines of... You know I'm genuinely unsure what the total is. But something like 60kw x 600. The accumulators also number so many that they can hold a charge that runs the entire factory through an entire night cycle for about half of the total stored energy.
However, I kinda doubt that the math behind constantly replacing all those expensive mines adds up to actual savings. Might be wrong but I doubt it.