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But seriously, the accumulator can output its current charge level, which you can act upon. Also, you should not need to carry around burner inserters. If your system is really subject to brownouts as bad as you say, you need either more steam, or more solar panels.
Also if you're experiencing crippling brownouts you should build more steam engines, solar panels, and/or accumulators. If you're using steam, keep in mind that steam plants will only produce enough electricity to satisfy current demand - there's no wasted fuel for overbuilding.
Some people keep seperate power grids for defense and everything else and cut power to the main factory via the circuit network and a power switch if the accumulator charge drops too low. This is mainly to avoid losing power to the laser turrets at night if the base comes under attack. There's also more advanced solutions, like emergency steam power that only comes on when your accumulators are under x% charge (usually 10%)
I used to do this, but no more. Once I am past the begining of the game, boilers get blue inserters, even though its overkill.
Burner inserters are not fast enough to pull coal off of a non-compressed belt, unless it is only a yellow belt. While it is true that you really only need yellow belts to feed the boilers (You can supply the yellow belts with blue belts further up the line) I don't work with yellow belts anymore so I would need to make some changes to do so.
As long as you have solar panels (A reasonable amount given your base size) then brownouts should never cripple you. The solar panels will provide a trickle of power during the day, which should get you by until you can get more coal into the system.
EDIT
Consider the following screenshot.
http://steamcommunity.com/sharedfiles/filedetails/?id=839253619
The belts right next to the boilers *COULD* be yellow with no loss of throughput, but the 4-belt mainline needs to be red at minimum. I made it out of blue belts.
Like this, from a previous factory
http://steamcommunity.com/sharedfiles/filedetails/?id=778348120
As you can see they're all fed with burner inserters.
OP, have you considered pinging an accumulator to make circuit network choices? All accumulators within the same network will have the same charge level so you can just plop one down anywhere next to a place you need to check power levels.
bank http://steamcommunity.com/sharedfiles/filedetails/?id=857284646
boiler layout http://steamcommunity.com/sharedfiles/filedetails/?id=857284669 some modded fuel and water supply, fed by the bot network mostly, any fuel works, even rocket fuel (best vanilla fuel imo)
http://steamcommunity.com/sharedfiles/filedetails/?id=857284686 detection and circuit network, dead simple.
all the boilers are connected to only one power switch, that's the ONLY connection to the factory it can get.
also sure you can repeat the same for turning off parts off your factory if you mind how your poles are connecting.
edit: there's also the ability to make a charge indicator using lights and some combobulation magic, ive attempted and failed at it, but it's possible to have at a glance things like that. believe in 0.15 there's supposed to be a sound block for more added annoyance alerts
Next patch we will get the sound blocks. and you will be able to tie that in to play a sound when power drops below a set %.
Alternativly you could set it up with a light, a decider combinator, a power switch, and an accumulator. the comb checks the lvl of the accum, once it drops below x% it turns on the power switch to the light. you could even add in a pulse generator to create a strobe effect.
As for the original question, depends on whether or not you are using solar power. If you are not using solar power then you could just use the charge level of accumulators (turn off non-essential stuff when charge < 100 because your steam power can handle regular load).
If you are using solar power then you'd have to build a clock to calculate the rate of accumulator discharge and turn off non-essential stuff when the drain is too great.
It's a long night.
Yep, it is very easy to do. I have 2300 beacons in my world right now and if I don't keep an eye on power, I will go from thinking everything is ok, to only producing 10% of my needed power in a flash.
I have 1700 steam engines and coal is not an issue so those are always running once the solar panels kick off, just to assist the accumulators. Personally, I see no point (in my situation) to run 100% accumulators until they are depeleted. I let the steame engines run as much as they want, and it serves to clear out all of this excess coal I have laying around.
I have had my base's power fail as well. I dropped to absolutely ZERO power, and I had no solar panels in that case.
So, the miners couldn't mine coal, the inserters couldn't insert it, and the laser defence was worthless. I actually got the base back up and running by stopping a train and taking its fuel (A lowly 140 or so coal) and manually feeding the boilers a few pieces each. I had to disconnect everything but the inserters and coal miners first, though.
It was intense. Just getting that base to survive and hoping I didn't get attacked.
From that point on, I always make sure I get at least a few dozen solar panels down ASAP, no matter how small my base is at the time.