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Factorio uses more digital electronics, if you can call it that, than computer programming.
There's a guide on how to do it somewhere or youtube videos about how to do it in factorio.
http://steamcommunity.com/sharedfiles/filedetails/?id=680913381&searchtext=latch
Roflmao; guess you're not the only one who's a bit tired xD
second one: A > 80 C out (1)
3one : anything = 1 out D (1)
switch : D=1 (tunr on)
Yeah I just reviewed my own killed comment and I saw it could work.....I don't do it too often because I only use If>Else switches before (when it used to be just Steam and/or Solar) but I guess I'll have to come up with more of THOSE switches to flip Nuclear and/or Coal in favor of Solar....or some other combination
I useed to make switches like that to incrementally switch on Steam during the day to get my accmulators charged faster shortly after a nightcycle or for usage in my Ore-refinery. I wish they would add some more stuff like that so you can make dynamic switches (like a single assembler that can make multiple products based on what it gets supplied to the "input" chests.)
simple math :D
i want that it stops constantly flipping on and of.... it it comes under 65%
it would be cool that its lows down to 65% then turn off.
then wait until its at 80
and than turn on again
but i can only tell him go off under 65%
:D :if Accumulator < 65 ( deactivate power)
else if Accummulator > 80(activate)
else deactivate;
this is ultra ♥♥♥♥♥♥♥♥:D it also turn off under 80^^
and the ending is, that it is flipping around 80%:D
but really hard to realize:D
accumulator 99 = 1 reactor
90 =2
75 = 3
65 =4 and turn off my main beacons
.... and so on
coal comes at 10%^^