Factorio

Factorio

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Sad Cat May 4, 2017 @ 3:43pm
You can't attach red/green wires to Rail Chain Signals?
Has this been explained some where why this isn't allowed? You can attach circuit network wires to pretty much everything else, but Rail Chain SIgnals seem to be the exception to this for some reason.
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Showing 1-10 of 10 comments
Jupiter3927 May 4, 2017 @ 3:45pm 
It doesn't really make sense to connect wires to chain signals when those regular rail signals do just about everything a circuit network with rail signals can do.
SeaBee May 4, 2017 @ 5:08pm 
You never could attach a wire to the rail chain signal. I just use a rail signal with the wired connection, then put a rail chain signal on the track just before it, gives the same result. Works great when you building automatic crossing gates, they have saved me many times from getting hit by a train.
Sad Cat May 4, 2017 @ 7:37pm 
Originally posted by SeaBee:
You never could attach a wire to the rail chain signal. I just use a rail signal with the wired connection, then put a rail chain signal on the track just before it, gives the same result. Works great when you building automatic crossing gates, they have saved me many times from getting hit by a train.

Thats exactly what I am trying to do. Do you have an example you could post? In my setup I am trying to use the chain signal right in front of the gate so if a train has to stop, it stops right at the chain signal, which is piggy backing off the signal block in front of it. This way it doesn't in the middle of the intersection, but rather before the gate.
Last edited by Sad Cat; May 4, 2017 @ 7:38pm
SeaBee May 4, 2017 @ 9:02pm 
I just started a new map on 0.15x, didn't save any of my old games - haven't made it to trains yet, but here is how I set it up.


Train direction =====>>>>>>>>>>> - crossover -

rail chain signal - rail signal #1 - rail signal #2 - gate (place each signal at least one train car length apart)

Wire from rail signal #1 to #2 to both gates on each side of track

set the gate to give a signal when it opens - I use G signal

set the signal from the gate to close rail signal #1 when G > 0

set rail signal #2 to read - close the gate when red > 0

Place a gate on each side of the track and wire both together, I use electric poles and lamps to space them and give me light at the crossways.

If you use double track, you need enough space between the tracks to place this on both directions, in case you get stuck in the middle.
Last edited by SeaBee; May 4, 2017 @ 9:05pm
Sad Cat May 4, 2017 @ 9:12pm 
Originally posted by SeaBee:
I just started a new map on 0.15x, didn't save any of my old games - haven't made it to trains yet, but here is how I set it up.


Train direction =====>>>>>>>>>>> - crossover -

rail chain signal - rail signal #1 - rail signal #2 - gate (place each signal at least one train car length apart)

Wire from rail signal #1 to #2 to both gates on each side of track

set the gate to give a signal when it opens - I use G signal

set the signal from the gate to close rail signal #1 when G > 0

set rail signal #2 to read - close the gate when red > 0

Place a gate on each side of the track and wire both together, I use electric poles and lamps to space them and give me light at the crossways.

If you use double track, you need enough space between the tracks to place this on both directions, in case you get stuck in the middle.

Without a visual aid, I have no idea what you're trying to convey here. :steamsad:
Sad Cat May 5, 2017 @ 4:09pm 
That makes a lot more sense to me. Thanks for the visuals!
SeaBee May 5, 2017 @ 5:00pm 
Glad to help.
Qlimax May 5, 2017 @ 6:06pm 
I would like to be able to connect rocket silo's to circuit network to read the % complete value so I can do a pretty light setup to indicate where its at and then something special @ 100%
BloodyRain2k Jul 15, 2017 @ 2:40am 
Originally posted by Jupiter3927:
It doesn't really make sense to connect wires to chain signals when those regular rail signals do just about everything a circuit network with rail signals can do.
Ehm, no. There's one thing you can not do with normal signals which is only doable with chain signals, even though it's an edge case: locking trains in their stations until the path to their destination is clear in a small scale network with lots of shared tracks for multiple trains and directions.

Works from a train routing point thanks to chain signals but it does not allow you to build a crossing because you can't read chain signals. I get that controlling them would likely be a mess but atleast being able to read them out for crossings would be nice ._.
Because the moment you insert normal signals into these chain blocks for adding a crossing you insert a point where the routing can put two trains in a dead lock.

So I really hope that atleast reading chain signals gets added just for being able to grab the signal for making a crossing.
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Date Posted: May 4, 2017 @ 3:43pm
Posts: 10