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Thats exactly what I am trying to do. Do you have an example you could post? In my setup I am trying to use the chain signal right in front of the gate so if a train has to stop, it stops right at the chain signal, which is piggy backing off the signal block in front of it. This way it doesn't in the middle of the intersection, but rather before the gate.
Train direction =====>>>>>>>>>>> - crossover -
rail chain signal - rail signal #1 - rail signal #2 - gate (place each signal at least one train car length apart)
Wire from rail signal #1 to #2 to both gates on each side of track
set the gate to give a signal when it opens - I use G signal
set the signal from the gate to close rail signal #1 when G > 0
set rail signal #2 to read - close the gate when red > 0
Place a gate on each side of the track and wire both together, I use electric poles and lamps to space them and give me light at the crossways.
If you use double track, you need enough space between the tracks to place this on both directions, in case you get stuck in the middle.
Without a visual aid, I have no idea what you're trying to convey here.
http://steamcommunity.com/sharedfiles/filedetails/?id=919788541
http://steamcommunity.com/sharedfiles/filedetails/?id=919788744
http://steamcommunity.com/sharedfiles/filedetails/?id=919788881
Works from a train routing point thanks to chain signals but it does not allow you to build a crossing because you can't read chain signals. I get that controlling them would likely be a mess but atleast being able to read them out for crossings would be nice ._.
Because the moment you insert normal signals into these chain blocks for adding a crossing you insert a point where the routing can put two trains in a dead lock.
So I really hope that atleast reading chain signals gets added just for being able to grab the signal for making a crossing.