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Een vertaalprobleem melden
Thanks, I left small bits of extra space for expansion if there was a bottle neck other than at the labs. But there does not appear to be. Right now, I am running out of iron, copper, and steel feeding this thing, so there's the next upgrade.
Seems that no amount of furnaces is enough nowadays...
My issues as well. I used to just bootstrap something together to get the bots up and running but you can't do that anymore. You can get to provider and storage chests so you can have bots build from a roboport but you can't use them to feed assemblers.
Yeah, building a mall is one of the first things I do now (after automating red & green science and building the furnace array). The "mall" is basically the equivalent of a bootstrap factory in 0.14, with limited functionality for much longer.
Heres a pic of my Shoppe from 0.14 ~ http://i.imgur.com/3dhY24m.png
http://steamcommunity.com/sharedfiles/filedetails/?id=917705883
Science perma runing + regular build progress + 3x full line for productivity moduls(tII assembly), at this stage is steel bottelneck when do science whit purple flask. 48+48 steel furnance + one 1-2-1 train wil do better balance for this setup.
Edit: evriting is on productivity moduls whit beacon.
But of course!
This setup is contingent upon you having iron, copper, green circuits, red circuits, blue circuits, steel, batteries and stone brocks on the buss. I am also not showing the assemblers that actually make the science, just the raw products. All raw products exit the top of the screen shots.
This is red and green science. By FAR the easiest. Gears, copper plates, yellow insterters, and yellow transport belt exit north to the labs.
http://steamcommunity.com/sharedfiles/filedetails/?id=917738205
Blue science. Engines, red circuits, and assembler machine 1's exit to the north.
http://steamcommunity.com/sharedfiles/filedetails/?id=917738225
Gray (military) science packs, with grenades, gun turrets, and armor piercing rounds exiting north. I direct insert gears, rather than belting them.
http://steamcommunity.com/sharedfiles/filedetails/?id=917738241
Yellow science, which in my opinion is very very easy as long as you have already bussed red circuits, processing units (Blue circuits), and batteries. Yellow circuits need red, blue, batteries, copper cables, and speed module 1's. I only make the speed module 1's and copper cables locally. The copper cables are made directly at the yellow science assembler machines.
http://steamcommunity.com/sharedfiles/filedetails/?id=917738260
Red and blue circuit production, which get fed to the buss.
http://steamcommunity.com/sharedfiles/filedetails/?id=917738274
Purple science. These need electric furnances, pumpjacks, and electric engines. Very resource intensive.
http://steamcommunity.com/sharedfiles/filedetails/?id=917738289