Factorio

Factorio

Statistieken weergeven:
Science setup 2.0 - All 6 science packs
After hours of work relocating the snakey-belt setup I had before, I finally came up with this. It produces all 6 science packs and feeds them into way too many labs. I wanted to ensure the labs were not a bottleneck and that every pack I made would get used.

The view is fully zoomed out and this all just barely fits. It takes a lot of space to make these new science requirements.

http://steamcommunity.com/sharedfiles/filedetails/?id=917545215

ALT view on:

http://steamcommunity.com/sharedfiles/filedetails/?id=917545755
Laatst bewerkt door Nailfoot; 1 mei 2017 om 18:10
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1-15 van 17 reacties weergegeven
That sure took up quite a bit of ground! I really like how neatly it's all laid out. I'm hoping mine turns out this organized. I'll be starting on the blue,gray,yellow and purple packs after I get my oil and red circuits up and running.
Origineel geplaatst door Bohdan:
That sure took up quite a bit of ground! I really like how neatly it's all laid out. I'm hoping mine turns out this organized. I'll be starting on the blue,gray,yellow and purple packs after I get my oil and red circuits up and running.

Thanks, I left small bits of extra space for expansion if there was a bottle neck other than at the labs. But there does not appear to be. Right now, I am running out of iron, copper, and steel feeding this thing, so there's the next upgrade.

Seems that no amount of furnaces is enough nowadays...
Looks pretty :) got to appreciate the symmetry. Mine so far is a bit of a mess but it does take up much less space.
my usual strategy of building a junk setup to get through robots to build out the proper base is proving less effective now due to the science being gated as well as more diverse and expensive for later research. currently building out a "builder" factory that has belts, assemblers and other requirements for building a base proper as well as a metric ton of productivity modules. distributed smelting is the next goal. then comes the science build.
Origineel geplaatst door brian_va:
my usual strategy of building a junk setup to get through robots to build out the proper base is proving less effective now due to the science being gated as well as more diverse and expensive for later research.

My issues as well. I used to just bootstrap something together to get the bots up and running but you can't do that anymore. You can get to provider and storage chests so you can have bots build from a roboport but you can't use them to feed assemblers.

Origineel geplaatst door brian_va:

currently building out a "builder" factory that has belts, assemblers and other requirements for building a base proper ....

Yeah, building a mall is one of the first things I do now (after automating red & green science and building the furnace array). The "mall" is basically the equivalent of a bootstrap factory in 0.14, with limited functionality for much longer.
Laatst bewerkt door Nailfoot; 1 mei 2017 om 19:19
Much agreed on the mall! I saw Katherine of Sky build one a while back and thought it was such a great idea it goes right at the start of my bus after I get green circuits up.
Did you plan for a specific amount of science per sec?
wtf is a mall?
Origineel geplaatst door lothos:
wtf is a mall?
For us non-'mericans, it means a Shopping Centre.
oh no, i know what a mall in the real world is. not so sure in the game.
Origineel geplaatst door lothos:
oh no, i know what a mall in the real world is. not so sure in the game.
Oh sorry. It means an area where all sorts of things are manufactured automagically, like belts, inserters, poles, assemblers, chem plants, etc etc. So the player can just walk [drive / ride] over to it and grab whatever they need for the next job, without having to hand-craft everything.

Heres a pic of my Shoppe from 0.14 ~ http://i.imgur.com/3dhY24m.png
Laatst bewerkt door Killcreek2; 2 mei 2017 om 3:29
i so of do this every time, but with belts. always have actually
For better filing: 192 iron + 192 copper + 96+96 steel all furnance are boosted whit productivity moduls and ATM only steel on becons: 2 train 1-2-1 on iron, same on copper:
http://steamcommunity.com/sharedfiles/filedetails/?id=917705883
Science perma runing + regular build progress + 3x full line for productivity moduls(tII assembly), at this stage is steel bottelneck when do science whit purple flask. 48+48 steel furnance + one 1-2-1 train wil do better balance for this setup.

Edit: evriting is on productivity moduls whit beacon.
Laatst bewerkt door Gamer; 2 mei 2017 om 4:02
are zoomed in shoots availible? as a new player i dont understand most of this, sorry
Origineel geplaatst door Sad PINGu:
are zoomed in shoots availible? as a new player i dont understand most of this, sorry

But of course!

This setup is contingent upon you having iron, copper, green circuits, red circuits, blue circuits, steel, batteries and stone brocks on the buss. I am also not showing the assemblers that actually make the science, just the raw products. All raw products exit the top of the screen shots.

This is red and green science. By FAR the easiest. Gears, copper plates, yellow insterters, and yellow transport belt exit north to the labs.

http://steamcommunity.com/sharedfiles/filedetails/?id=917738205

Blue science. Engines, red circuits, and assembler machine 1's exit to the north.

http://steamcommunity.com/sharedfiles/filedetails/?id=917738225

Gray (military) science packs, with grenades, gun turrets, and armor piercing rounds exiting north. I direct insert gears, rather than belting them.

http://steamcommunity.com/sharedfiles/filedetails/?id=917738241

Yellow science, which in my opinion is very very easy as long as you have already bussed red circuits, processing units (Blue circuits), and batteries. Yellow circuits need red, blue, batteries, copper cables, and speed module 1's. I only make the speed module 1's and copper cables locally. The copper cables are made directly at the yellow science assembler machines.

http://steamcommunity.com/sharedfiles/filedetails/?id=917738260

Red and blue circuit production, which get fed to the buss.

http://steamcommunity.com/sharedfiles/filedetails/?id=917738274

Purple science. These need electric furnances, pumpjacks, and electric engines. Very resource intensive.

http://steamcommunity.com/sharedfiles/filedetails/?id=917738289
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