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I have more than 500 hours into both titles combined is less than 10 cents an hour. Both games are updated. Factorio devs keep a weekly blog which is amazing.
I recommend Call of Duty.
It is causes less Addictions.
For example, I setup a defensive area, am attacked by enemies that are dealt with by guns and melee; but my max level gun guy kills two of his own people. I expected a max level guy to be able to discern when he should not fire, but nope, you gotta micro manage the hell out of them, and hope.
Facctorio is what I'd recommend. I've yet to come across something happening that felt cheap like Rimworld, and if I do fail, I understand how to fix it the next time... without 'hoping' it might work if the AI complies.
Rimworld is closer to dwarf fortress, you have a small group of colons and a few supplies, and you build infrastructure to survive and get better stuff on a closed map, with plenty of events to spice things, both good and bad ones.
If you enjoy the concept of leading a small group in their survival, take rimworld, and if you enjoy automating big factories, factorio is for you.
I don't understand why so many threads ask for this question when the only things that are close are the 2D top-down graphics and the whole "stranded in semi-hostile environment".
For me, i get immense satisfaction from factorio because i love the feeling of not having to do some ingame thing by my self, and *finally* having made a little system that works on its own.
You have to descide where stuff must be placed, but aside from that, everything else can happen automatically if you play a looong time and are good enough:
Buildings will be placed and crafted from any components. Components will be crafted from the base items you mine and smelt. Any component, base item, building, weapon, ammo whatever, will be moved all around the factory with automatic belts. Some items like grapping arms need power, and trains need coal. Arms give coal to trains from coal on belts, and arms get power from the powergrid. Steam engines drink from a neverending lake and make power by themselves. Science components can also be crafted automatically and the science buildings will research for you so you just have to choose what you want and wait. You do not even have to strictly place buildings, you just make entire sections with blueprints, copy and paste all over, and construction- and logistics-bots will fly there, and bring the buildings and place them for you.
ALL of this starts with you and a single pickaxe, wacking away at some coal on the ground. But just give it a few 50-100 hours.. the factory practially makes itself
Factorio for fun lengthy co-op sessions with your mates.
In the long run, you should get both, preferably during a sale as they are both a bit high priced.
Rimworld is to Dwarf Fortress in the same way a scoop of vanilla ice cream is to a massive, loaded banana split sundae with nuts, chocholate syrup and twinkle coat jimmies. Eaten on a yacht, surrounded by super models and liquor. After winning the lottery. On the eve of your election as president. Two months before you are the first person to land on mars.
Rimworld can be a blast when you get attached to your pawns. And Factorio is just insanely good.
Do you prefer to plan for things or respond to crises?
In Factorio you mostly plan out your factory and occasionally deal with mild crisi like running out of iron or bitters showing up.
In Rimworld you can literally lose in few minutes if you have bad luck or colonists are not behaving. Even if noone dies there is always something wrong (too low food, attackers, crops getting destroyed).
I prefer Factorio because of this, I don't like losing my progress.
The enemies are just there, not really fun to fight and dumb as rocks. Defeating them no longer gives any rewards at all on the new version. (So theres no excitement from combat)
Maps are really bland and deserted of life, starting in a desert spawn is basically hard mode as it makes aliens rush your base from 3-5x further away without providing any real benefit besides fewer trees.
Your character never needs to eat or has any needs. He never talks or anything either. And you can't grow anything ever,
I'm tying the new experimental versions and it boring me to tears faster than any factorio version before due to how much of the cool stuff is blocked by more potions. Atm have red, green, gray, and blue automated. But most everything left wants all 6 at once, including the stuff that is fun like the logistic robot network which would before unlock right when the super boredom was hitting me. Now its pushed up to endgame.
But Rimworld is extremely unfair and will stress you out. But it has lots of personality.
If you have friends, can stand tons of boredom, and make your own goals, factorio I guess.
If you like personality, challenge, Artificial difficulty, random events, raging the heck out, rimworld I guess.
One thing to remember is factorio is mostly done now, but rim's still not mentioned an end to new content updates.
Yeah just with the addition that you'll never experience this cause you couldn't figure out the damn description where the pier is, since it's all written backwards, in hyroglyphs. Using some sort of magic ink that you don't know to how turn visible.
... just playing devil's advocate here, I do love Dwarf Fortress. Can't deny that not everybody will get along with it, though. Imo Rimworld is one of better, maybe the best of the DF-inspired games.
I'm a bit suprised how often this question comes up, both games are really quite different.
Get Rimworld for colony building / management with an attidude and if you gel with "Losing is Fun".
Get Factorio for sandbox-y engineering puzzling and potentially endless tweaking and tinkering.