Factorio

Factorio

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civil Apr 27, 2017 @ 9:00am
Military science packs.
Is it just me or are they very heavy on iron? i mean green pack is about 6 and the military is about 24.5.

Just me or does it seem a bit absurd early game?

atleast my whole factory couldn't keep up at all o_o
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Showing 1-15 of 35 comments
MisterSpock Apr 27, 2017 @ 9:02am 
All science pack combined are 1:1 Copper to Iron

However, early game stuff is heavy on iron.

Also science is like 4x more expensive.
Last edited by MisterSpock; Apr 27, 2017 @ 9:02am
civil Apr 27, 2017 @ 9:06am 
Originally posted by MisterSpock:
All science pack combined are 1:1 Copper to Iron
.

Whatca mean? it requires 1 copper and 2 pieces of iron to make a red science pack
MisterSpock Apr 27, 2017 @ 9:07am 
Originally posted by TheEntireSovietUnion:
Originally posted by MisterSpock:
All science pack combined are 1:1 Copper to Iron
.

Whatca mean? it requires 1 copper and 2 pieces of iron to make a red science pack

all science packs combined cost same copper than iron it mean.
civil Apr 27, 2017 @ 9:09am 
Originally posted by MisterSpock:
Originally posted by TheEntireSovietUnion:

Whatca mean? it requires 1 copper and 2 pieces of iron to make a red science pack

all science packs combined cost same copper than iron it mean.

What a weird fact.
civil Apr 27, 2017 @ 9:10am 
Anyways my point is that iron has never been a problem to me early game and now it just seems insane.
MisterSpock Apr 27, 2017 @ 9:10am 
Originally posted by TheEntireSovietUnion:
Originally posted by MisterSpock:

all science packs combined cost same copper than iron it mean.

What a weird fact.

Thats good, because you can produce infinite science.

In early game me copper to Iron is like 1 :4
Last edited by MisterSpock; Apr 27, 2017 @ 9:11am
Name Lips Apr 27, 2017 @ 9:20am 
I usually build furnaces in pods of 20. I don't start military science packs until I have at least 3 pods, with enough ore coming in for them to run full-time. Automating military science too early can starve your factory of iron plates.
civil Apr 27, 2017 @ 9:31am 
Originally posted by Name Lips:
I usually build furnaces in pods of 20. I don't start military science packs until I have at least 3 pods, with enough ore coming in for them to run full-time. Automating military science too early can starve your factory of iron plates.

i have 60 iron steel furnaces working full time, my factory is still failing. trying to figure out if its a belt problem .-.
Horoai Apr 27, 2017 @ 9:33am 
Production science packs are even heavier on iron... And the fact that high science packs are as heavy on copper as the military and production science packs are heavy iron combined doesn't mean you start using less resources at that point :D
In either case, you'll need to constantly expand your iron complex as your game progresses. I'm up to 200 steel furnaces for iron plates + 100 for steel and I'm still missing two tiers of science. Plus I won't even think about producing express belts at this point...

Science is pretty weird now. I enjoy coming up with new designs for it and I do think research progression overall is much better balanced. However, the additional resource consumption and space requirement are just insane.
Is it even still possible to build tiny minimalistic factories that fit into your starting area?
Is it even remotely feasable to NOT use a main bus design anymore?

To me, it looks like designing a superfactory went from optional to the bare minimum in this update.
MisterSpock Apr 27, 2017 @ 9:34am 
Originally posted by Yggdrasil:

To me, it looks like designing a superfactory went from optional to the bare minimum in this update.

All science packs with space science are something like 250 iron and 200 copper and 250 petrolium.
Last edited by MisterSpock; Apr 27, 2017 @ 9:35am
civil Apr 27, 2017 @ 9:35am 
Originally posted by Yggdrasil:
Production science packs are even heavier on iron... And the fact that high science packs are as heavy on copper as the military and production science packs are heavy iron combined doesn't mean you start using less resources at that point :D
In either case, you'll need to constantly expand your iron complex as your game progresses. I'm up to 200 steel furnaces for iron plates + 100 for steel and I'm still missing two tiers of science. Plus I won't even think about producing express belts at this point...

Science is pretty weird now. I enjoy coming up with new designs for it and I do think research progression overall is much better balanced. However, the additional resource consumption and space requirement are just insane.
Is it even still possible to build tiny minimalistic factories that fit into your starting area?
Is it even remotely feasable to NOT use a main bus design anymore?

To me, it looks like designing a superfactory went from optional to the bare minimum in this update.

And to be honest i don't mind making super factories but sometimes i just want to chill and not really care :)
MisterSpock Apr 27, 2017 @ 9:35am 
I like superfactory.
Name Lips Apr 27, 2017 @ 9:42am 
Originally posted by TheEntireSovietUnion:
Originally posted by Name Lips:
I usually build furnaces in pods of 20. I don't start military science packs until I have at least 3 pods, with enough ore coming in for them to run full-time. Automating military science too early can starve your factory of iron plates.

i have 60 iron steel furnaces working full time, my factory is still failing. trying to figure out if its a belt problem .-.
Make sure you have all red (or blue if you can afford it) belts, splitters, and underground belts. Even a single slow yellow one will bottleneck the factory. Upgrade the entire iron line, from ore to the end of your main bus.
Horoai Apr 27, 2017 @ 9:45am 
On a side note, are oil wells bugged or what?
I found an oil field with more than 1000% production (combined - as seen on the map) in the general vicinity of my starting area. 20 hours later it's still sitting above 1000% and 8 refineries have no chance of draining it any time soon.

The changes as written in the change log didn't sound like they would have such a dramatic effect. I mean, I need 400 steel furnaces working iron ore (how many drills is that?) but like 10 oil wells are already too much for such a base?
Last edited by Horoai; Apr 27, 2017 @ 9:47am
Name Lips Apr 27, 2017 @ 9:49am 
I don't know how to translate oil well percentages to actual yield. It would be more useful to me for it to say how many units of oil I can extract before it "depletes." Sure "depleted" oil wells still produce oil slowly, but I still think it would be a more useful metric than the percentages.
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Date Posted: Apr 27, 2017 @ 9:00am
Posts: 35