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You'll pretty much always be in one of two states when using them.
The only time a buffer provides any actual benefit is if your production and/or consumption are constantly fluctuating, which usually isn't the case.
Plus, all those items you're buffering are just sitting in a chest doing nothing. They may aswell be on another set of belts going somewhere else to be used.
Using a buffer means my train network can prioritize more important bases for resources (such as my research base that consumes 5 blue iron lines, 3 blue coper lines, 1 yellow stone line, 1 coal line and a bunch of oil constantly. (That dosent even include my rocket base that lognets in space science packs).
Once you start depleting iron patches, you need to train in resources from further and further away meaning there can be a gap in time where the raw materials simply are not present on the belt. A belt buffer like this one gives you breathing room in events where the delivery trains have too far to travel to deliver, or in worst case scenarios where you are working on a big project (nuclear reactor complex, cough cough) and are not paying attention and a resource base becomes depleted taking a big chunk out of a bases input without you knowing it
I really should just train in ore to my bases since there are a few items that just uses a raw mined resource, but i personally prefer keeping smelters and miners in the same base and it would be a pain to change my train network to adjust for sending raw vs plates now.(like concrete, I have to spaghetti belt iron ore to whatever is my current running stone base) . Trucking ore wqould mean no more calculating number of smelters for the current mining bases and instead just use the standard amount for the belts needed for the base (yellow=24\red=48\blue=72 assuming no modules):)
They do take slightly more space, but for loading and unloading a massive amount of things they tend to be very useful.