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Een vertaalprobleem melden
More inserters means faster load times and you can have up to 12 on each wagon.
At my outposts I just feed 2 blue belts into 1 splitter followed by 2 and 3 splitters.Than you can pick up with 6 inserters (both sides of the train) into a box, than in the train. This apporach is really fast (and easy).
Unloading:
With robots,always. It is simply the easiest way to do it. 12 inserters into activ provider.Done.
wire the the chests with a red wire to the input of a arithmetic combinator. set the combinator to / -6
wire the output with a red wire to the inserters.
then wire each inserter to IT'S OWN CHEST ONLY with a GREEN wire.
this will ensure that all chests are loaded evenly.
for balanced unloading, use > [negative stack size] for the inserters.
http://steamcommunity.com/sharedfiles/filedetails/?id=930109461
Although it's probably overkill; with the maximum bonus, a single blue belt can't saturate 6 stack inserters.
Another option is to split by 2 first then by 3, which allows it to take two belts:
0eNqdl9GO2jAQRf/FzwnyjB1I8iurqgqs21oNJoq91SLEvzdASyk4zoyfUEh8cud67lg5iW3/YYbRuiDak7C7g/OifTsJb7+7rr/8F46DEa2wwexFIVy3v1x963wow9g5PxzGUG5NH8S5ENa9m0/RwrmgEfzQ2xDM+LAWz18KYVywwZqblOvF8av72G+nJ1u4I8znMBrvn3UUYjj4afnBXV4+IctpyXH60dNb3u1odrd7+qLyCY4v8LvEV6xcVTewWgYrtmpJFq2T2/Kq+49q/J+MEXKVR4ZzhLVmsjRZ5YZJVlFyzNma0w64upe/CG74TYxk1SCzI/JEX8fokNvKhK0ETgCBYTjwAwh0w5kJZGwlM4GKvo3MPOpEtGGTxaKorLMmUFxlk8WSMRbKrGkGyxUjZE0zQgQQZw7fCHP1t/ZlqmLqRbJe7rkGZHJFdgIYTjATJclymfGi+1BTfZAMG5qcYUhQq2TOLITlQ0cB1Qak26AwZyZGB5dSOajo3FL/MuWDMX25+2H8/FRRUUb1wOh2P0vrvBlnBskVg1HMmigFE1I2RAYkGDW9HEyU09AxMI/RklaRnC9IAw2R8EQjuRiZqEWRKSlHiC2baBNN79j7Dk9fodcP1vbhC7kQv8zob0e31lhhU9Wb6dnfAd4ZtQ==
http://steamcommunity.com/sharedfiles/filedetails/?id=930176069
http://steamcommunity.com/sharedfiles/filedetails/?id=930193731
So I am trying something new. If one belt can be stripped by 6 stack inserters and leave 1 or 2 of them idle by the end, then I need to have more. My previous format was the above the rail setup. One belt splits (for a slightly even loading) and each half is handled by 3 inserters. Below, I decided that since the first 1 or 2 wagons are top priority and the last 2 are less (due to having more 2 wagon requests than 4) I decided to try to optimize loading the first two. I took the 4 lanes I use normally for loading the entire side and plugged them into the other side of the splitters. Now all 6 stack inserters are running pretty much constant.
This helped my throughput problems a bit, but I'd like to optimize the top row to be the same. Which means I need to run more than 8 belts of furnaces/circuit production, which means moving my furnace/circuit line, which means.... Etc. Maybe I'll experiment next game, but this time I kinda built myself into a corner.
On a side note:
I don't really care for even loading or unloading. I figure that if one chest fills faster than the rest, there are two things that can happen.
1: A train comes by, eats up all storage anyway and is then waiting for belt to bring more in, or.
2: One fills up faster and is not consumed, resulting in 1 or 2 full chests, which means the other 4 or 5 chests then get the remainder.
Yeah. You can see I use a belt balancer down below to make sure that if one destination is backed up (or the source is dry) that everything will still load evenly. But once a belt gets to the wagon, I don't care if 1 chest/inserter pair gets more of the belt items than the rest. If the belt is consumed by the time it reaches the last inserter, then uneven inserters is not the bottleneck.
The problem is finding a way to maximize having all 6 inserters on a side pulling from a belt as fast as possible with no downtime. At that point, there is no way to better optimize loading a train short of logistics (requester chests being filled by thousands of bots) to make it so stack inserters don't even pause the milliseconds it takes to get 12 items under their claws before turning.
Edit: Now that I say that, I am going to try that out.