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30 fps is a nightmare and should be forbidden! (well I am may be a little too excessive)
Even if you try to move the camera slowly the background becomes so blurry... and when you change the frame-rate in the .ini file (60 or 120) the game becomes so smooth but you can't touch the ennemy... Is it really impossible to fix this?
As explained before, the game's physics is tied to the framerate.
Blur can be mitigated via downsampling. I'm using DSR to downsample from 4K to 1080p, and it helps a ridiculous amount with image quality. And because the game is capped at 30fps, performance loss isn't really an issue.
60fps issues can't be fixed because as has been explained constantly, the WOTS games, like a lot of Japanese console games, have their game physics tied to the framerate. Supposedly it makes things simpler when you're targeting 30fps on console. That's why 60fps results in broken hitboxes and animation problems.
There is no difference between 30fps on console and PC. Why 30fps on console look better is because dev add some motion blur to create an artificial sensation of smooth. Unfortunately this technology makes the picture blurry during movement and honestly I feel it disgusting.
As you can see I am not talking about a blurry picture because of an adequate resolution.
And I hope you can understand one thing:
IF the entire game was tied with the frame-rate, the game will speed up if the frame-rate increase (like toukiden kiwami). Here it is not the case. What is happening here? The game becomes smoother when the frame-rate increase BUT the hitbox of the npc becomes buggy. Is it really impossible to fix it? Or the dev are just too lazy and don't want to spend money to fix it?
Sorry but I can't believe the word of random guy. I already red so lot's of ♥♥♥♥♥♥♥♥ like
-30 fps makes the game more cinematic
-eyes can see above 30 fps
-30fps is tied with the engine and can't be fixed (hello Tales of Zestria, Demon Soul, Final Fantasy Type 0...)
As I said, half-refresh rate vsync is needed to get the game looking better at 30fps on PC. I don't really give a damn if you believe me or not. I posted a tip to make the game perform better with its framerate cap. If you just want to whine and complain about 30fps, talk to someone else.
Oh, and the "lazy devs" argument is really played out. Most people who bring that up generally have no clue whatsoever as to the realities of developing games. Concepts like "budgets" and "deadlines". Saying "lazy devs" is a lazy argument itself.
I don't recall bringing up "cinematic" or "not seeing 30fps". Nice attempt at a strawman argument.
Demon's Souls wasn't released on PC. If you're referring to Dark Souls, it has some bugs at 60fps. Also yes, hello Final Fantasy Type 0, which is still locked at 30fps. Great example, Sherlock. Zestiria is the exception to the rule. 30fps being tied to the engine is an actual thing, regardless of how ignorant you want to be.
FF Type 0 was limited at 30 fps on psp and the limit was removed with a hack and you can play it at 60 fps on emulator or hacked psp (good point Sherlock, I didn't mention the HD version because they blocked it intentionally or not during the port)
Google it if you don't trust me!
Dark soul (yeah my bad): some bugs but fixed in majority with the help of the community and totally fixed by dev for Dark soul 2 (same engine!!!). And I can give you a lot of others example.
Now the real point:
Dev can fixed a broken engine but like you said, it needs some times AND money. And I am sure it is the case here. They didn't want to spent too lots of money and time for a port wich will not sell a lot. I know this.
For my other arguments I didn't directed them to you but to the marketing people who love saying these kinds of things. Are you one of them?
I said it because the guy from Ghostlight told us, frame-rate is tied so unfixable... And my point is: is it true or they just don't want to spend time\money to fix it?
By the way, I can't find any proof of your your statement. I only see graph from PC version of The witcher 3 and just "games look smoother on console"... Do you have a better link? Real study of why console games look smoother than pc?
Dark Souls 2 wasn't a late port. They planned the PC version beforehand this time. And even then, it still had the durability bug.
Ghostlight is a small company. So don't count on them going above and beyond in the porting process. If you weren't addressing me with the other arguments, why bring them up when quoting me?
Take your own advice and google the 30fps on PC issue. It's a known thing. Whether or not you want to bury your head in the sand is up to you. I played a 30fps game on my PS3 the other day, and it felt fine. Played a PC game at 30fps, and it felt jittery as hell.
Developers have stated that allowing the game to go 60fps will break some of the mechanics.
Everyone knows 60fps looks and feels superior.
The entire engine is hardcoded to 30fps, i'm not entirely sure but it's possible they continue to use the same engine for each game so you get the same hardcoding.
Hardcoding is not something you can just *fix*
If you want to keep your head up your ass and blame something then blame console limitations.
Why bother changing it when they will only reach 30fps?
So just going to ignore why it's 30fps and call people dumb?
Ok, sure showed him.