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Een vertaalprobleem melden
It would be nice to see some broken stuff get fixed, have some more QoL features, or maybe have a few more extra things to play with.
Also, will it release as Early Access?
As for release, we have not announced pricing or release model (e.g. early access) yet, but we'll definitely announce all that very loud when we've locked it in.
This demo will go by the wayside after the end of the Next Fest and a new one will likely take its place after the devs have worked on the game some more. After that, that demo will be removed and either replaced by another demo or the game will be released in some fashion.
I really don't see the FOMO here, besides missing out play testing an older and less refined version of the game.
If you like the game, buy it when it releases! Help pay the devs' bills and loans and support them in a meaningful way if you think that what they are doing is worthwhile.
You still see plenty of games update the demo in beta or just keep it as a showcase/demonstration of what the game could be with support when the full release shows, especially before the trend of doing "Prologue" versions as demos emerged here on steam.
it just miffs me because if for any variety of reasons you can't play the demo or enjoy it as intended (This game does have MP functionality and encourages it with the build varieties) like i.e. busy week, busy with other games, etc. you basically miss out unless you go out of your way to preserve the demo to play later somehow.
That's why i call it FOMO, and don't get me wrong i AM excited!! signed up for the playtests without much luck.
I also don;'t live in a country that makes buying games EASY or CHEAP, so i value demos i can play at my own pace (and that aren't too feature discrepant from the paid version!) And the Steam Next-Fest kind of, uh, goes all against that.
I'm sorry that you are in a situation where you can't easily buy games, but I have to say that the method that the devs are doing is still sound. It operates along the lines of a typical Play Test cycle, where a team checks it out, gives a report, and then has to wait awhile as changes are put in. It could be argued that pulling the old demo down and having a dead period before the new demo is up is a way to manipulate people into wanting more, but also it helps prevent self inflected burn out, helps with mentally cleaning the slate for another Play Test, and helps maintain playerbase motivation.
On a side note: If you are looking for games that are free and easy to get to, I'd suggest hitting up Itch.io, since that's full of aspiring devs making games for the love of making games. Sometimes they do move onto publishing their game, or wanting people to pay before playing, but there is a lot of free stuff to be had there. Also checking out game jams, where devs have like a day or a week to throw together a game for a common theme, is another fun thing to check out. Far as I know it is common for submitted games (effectively demo ideas) to be archived forever in one form or another. If this was 20 years ago, I'd suggest checking out (reputable) Flash game websites, since I got a lot of mileage from places like that when I was younger, but who knows, there still might be something there after all this time.