Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We'd like to remind everyone to continue to use the in-game bug report form[form.jotform.com] - it's so very helpful! We have received over 5,000 player bug reports and to that we say, THANK YOU. Many of the bugs fixed in this update were submitted by scientists like you.
- Fog density during Fog Weather is now slightly reduced, darkened, and there is now slightly increased visibility in the first meter (give or take.)
- A side effect of the filtration process has caused the Fog Weather to increase its density of particulates in the air. Some tests have noted this may help with potential motion sickness some scientists experience. The team reminds you to turn down your camera shake settings in the Accessibility Options menu if you struggle with motion sickness.
- Weather can now occur more frequently than once per week.
- Weather is now about 10% more likely than before.
NOTE: There are plans to make weather frequency a tweakable Sandbox Setting and we are aware weather can be quite long for those with very long days. We will address these in a future update.IS-0407 has changed a bit. Spoiler for those who have not yet encountered this entity.
Various other changes and fixes have been made in response to feedback and our own personal whims, and boy, do we have some whimsy.
Onward to Crush Depth, releasing this Summer!