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If the Void Pack is going to be improved, I think doubling down on what its good at might be the best way to go about it.
We can have a short range teleport pack, but depending on how that's done (like if it mimics Exor Monks), it might be late game for it being able to teleport through walls.
No matter how much you double down on it, it won't be able to compete with enhanced mobility of Jetpack. Let's face it, no matter how large your inventory and weight reduction is, you still want mobility.
But the point is that you are trying to mix two different key traits together, which could make one expensive near end-game device defunct, because of the redundant ability. There is a reason why in good game designing you don't mix key traits in gear if you want most of your stuff to be viable. Unless you plan on an item to later be replaced, don't make another item that steals its purpose.
Also there's the fact that the Jet Pack got a recent nerf because it was too good, so comparing the Void Pack to the Jet Pack isn't exactly fair. Almost any other purely storage back pack would feel lack luster compared to the freedom you get to the Jet Pack. Wishing that all other items should have the same capability typically makes things worse.
Again, I like the idea of a teleport jump pack, but as its own backpack.
One fits all overloard items are boring.
I agree with what everyone else here is saying, giving the voidpack mobility options would the decision between mobility and inventory much more skewed.
The other solution to this is to make the jetpack not use a backpack slot. Either a usable item, an item with its own slot, or... if they ever add a mod station later, a moddable that can be placed in backpacks. (Big fan of a mod station for things like this!)
Given that the Exors have a short ranged teleportation ability, its not to much of a stretch to make an item that could make us do the same. I'd say its an item that would go into the watch slot and would have it own button tied to it.