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Though, I don't thing that would totally fix the problem, since it would make the area easier to clear since the respawns are disabled. It would require more work to pull off, but once it is done the place is cleared for good.
But who would power workbenches everywhere enemies spawn? That's an insane thing to do. On top of how much work it would be, you do still want to fight some enemies- You want to eat, don't you? Don't you want that meat? Those ammo drops, once guns are no longer complete ♥♥♥♥?
You can trivialize enemies with workbenches, or putting up teslas and a battery, or a barricade and making them run up to you so you can stab them in the face, etc etc etc. Just because something can be abused if you put *way, way too much work into it* doesn't mean it needs to be nerfed in a way that impacts how *most players use it*- Eg, not completely excessively like you're suggesting.
Would you be responding the same way if it was a ninja themed game, sneaking into an area, poisoning the water supply and watching enemies drop dead and not respawn? And it already comes with a "penalty" of sorts in that no enemies mean no drops. Blocking spawns except for controlled and trapped areas is fighting smarter, not harder.
I'm also not 100% certain on how portal storms choose targets, but if it considers anywhere you have a craft bench as a base, chasing the portals down all over a map would be a nightmare and you'd be almost guaranteed to lose a bench or two.
You know, you're right the solution to the former is to just play with different people or just communicate. If you're the one exploiting this AND you have the problem with it, just stop doing it. If you can't help yourself optimizing what you consider the fun out of a game, you need to develop some self-control.
As to the latter, portal storm locations are determined by where you are, thankfully.
From what the trailers show of the game, the devs want players to build up bases with fancy over powered traps and barricades and whatnot. I like that, I want that!
The reality is that after over a hundred hours of playing and testing, I've yet to really need anything remotely like what is shown. Granted, the Play test and Demo didn't offer much in content so it isn't a fair test, but I haven't seen much of a need to change my habits in this Early Access game either.
Not only is the enemy behavior pushing people to just stay hidden (a topic for another thread), and the enemies are kind of weak (another topic), but the spawn proofing system is both not very transparent to new players and also very easy to exploit and make said goal of the devs even more moot.
It takes some time and effort (mostly time) to test out my theory (again) regarding this Crafting Bench cheese (and to pretty much kill the life of a given save), but eventually soon I'm going to spawn proof the place and likely prove that it doesn't take much in resources nor would it be a pain in terms of having to defend a mess of bases.
...
and to me that's a really big problem.
Surprise Surprise my theory is holding.
I put a Crafting Bench on the decorative ceiling tiles in the Data Farm, and as I last remembered, the portal storms and raids didn't not happen while under the bench, and yet the entire place was clear of enemies, except for one Pest in the far end and a Exor that walked in from the Restroom.
Now I just have to find out how far under I need to be, find suitable locations, and I can spawn proof the rest of the game. (fun /sarcasm)
Sounds like a personal issue, honestly? I don't think the majority of players have this problem. In a "play your way" sort of thing you're objecting to players getting to play their way because you don't think it's fun.
Yes and no, for single player it might not be a problem, then again I found out by getting ready to clear crossroads and put a bench down to craft some things but forgot something went away and came back to empty crossroads. Kinda lame and kills immersion.
And then there are people that want to use the best method to clear or "win" a game and are annoyed that such an exploit exists.
With the ultra fast respawn it is also kind of mandatory if you clear an area and need to move away for a second you need to place a bench if you don't want to return to a completely respwaned area.