Abiotic Factor

Abiotic Factor

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QOL for Security Office Shutters?
The mentioned Security Office on the 2nd level has a shutter button, which when repaired allows the shutters to stay down indefinitely (I think),

I closed the shutters when leaving the area and noticed my hacking tool wouldn't open it, I think it should be able to open it, as that's how I gained access to the area initially.

Here's the place I'm talking about [imgur.com]
Τελευταία επεξεργασία από Jane Helldivers 2; 20 Μαϊ 2024, 10:06
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It used to either in the Playtest or Demo.

I think the devs are trying not to make things too easy or convenient.

Also if it does open up via hacking it again, that means everyone else in the co-op group would need an expensive hacking tool just to open it up from the outside, again.

The devs already tried to nerf it before with the shutters automatically opening back up, which I think mechanically wasn't a big deal since there are so many other spots with as good or better defensible entrances, but backed off on that idea from enough loud players disliking it.

Long story short, I thing the devs want to move on from this.
Using the shuttered area as a base now, I couldn't disagree with MechWarden more. If crafting more hacking tools is what it takes for everyone to get access to the area then so-be-it.

"Having things be too easy"? How did you arrive at this assumption? Opening a single door would be 'too easy'? What?
Αναρτήθηκε αρχικά από MechWarden:
It used to either in the Playtest or Demo.

I think the devs are trying not to make things too easy or convenient.

Also if it does open up via hacking it again, that means everyone else in the co-op group would need an expensive hacking tool just to open it up from the outside, again.

The devs already tried to nerf it before with the shutters automatically opening back up, which I think mechanically wasn't a big deal since there are so many other spots with as good or better defensible entrances, but backed off on that idea from enough loud players disliking it.

Long story short, I thing the devs want to move on from this.


You actually have a really good point, I've been a solo player so that thought didn't even cross my mind.
Αναρτήθηκε αρχικά από Baphomet:
Using the shuttered area as a base now, I couldn't disagree with MechWarden more. If crafting more hacking tools is what it takes for everyone to get access to the area then so-be-it.

"Having things be too easy"? How did you arrive at this assumption? Opening a single door would be 'too easy'? What?
It's not just any door, it is a 'techno-magical chainlink fence door made out of either pure maplevelium or plotdevicium' and therefore is unbreakable. Not only that, it is one of the few doors that can't be opened up with the magical physics breaking "Kick" spell that most things have.

I have my base in the same spot (again), and oh darn, I had to place a few walls down after the nerf of the unbreakable shutters not staying closed and make an actual kill zone. I rarely had to build anything for the previous playtest or demo because of that one door was so strong when it stayed down.

Given how the devs already caved on the idea of trying to make the spot less cheesy, they might as well finish it off by allowing us to use already hacked Key Pads as switches, since logically the scientists should have the code for it.

But yes, the spot is a well known easy-mode base defense spot, and the inconvenience of not being about to open it on the outside is one of the few 'costs' left, besides actually hacking it open. It even keeps Leyak from entering your base (from that angle) and that thing is supposed to phase through walls! Can't even phase through that chainlink door without being insulted first!
Not sure if anyone has figured this out yet but, the shutters in the security office only open automatically after you have opened them yourself first. Leave the shutter button be and you will never have to worry about them opening, period.
Αναρτήθηκε αρχικά από Heislegend30:
Not sure if anyone has figured this out yet but, the shutters in the security office only open automatically after you have opened them yourself first. Leave the shutter button be and you will never have to worry about them opening, period.

It's come up in other threads, also if you repair the electronics at the sec office door control it can stay closed forever even after being opened.

Also you can put a chopinator in (well, just outside) the doorway and some teslas in that side office window and then you never need to worry about closing it anyways.
Αναρτήθηκε αρχικά από Heislegend30:
Not sure if anyone has figured this out yet but, the shutters in the security office only open automatically after you have opened them yourself first. Leave the shutter button be and you will never have to worry about them opening, period.
Yes, people have,
and 'thanks' for necro-bumping a post with old news :steamfacepalm:

Also it is really inconvenient to just leave some doors locked because of some meta-game reason; which by the way is a different issue.

As said, repairing the control panel (which was available at the time this thread was made) makes your suggestion moot and too awkward to use.
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Ημ/νία ανάρτησης: 20 Μαϊ 2024, 10:03
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