Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even Valheim has the cartography table which has a similar purpose (sharing annotated maps between players)
Maybe being able to set waypoints would be a middle ground.
I always like it when a game takes a bit more of an old school approach to maps. If they do decide to add a more interactive map, it would be nice to have it as an option and not replace the current static maps.
I'm fine with it not showing where you are, but I'd like more details. An example I used elsewhere is that it's like using an overall college campus map to navigate through the buildings, when a building map would have been handy for finding that specific class room.
Right now, the landmarks are hard to pick out, making the map hard to use, on top of being 2 menus deep just to use. Pressing M (or whatever) should open up the reliant map for your area.
Yeah, but that only works a few times before you memorize the layout. It's not something that can, or should, continue indefinitely.
I think the point is more for when you visit an area for the first couple of times. Once you memorized it you won't need a map at all. Adding a fully interactive map the way you see in most games completely removes that sense of being lost as, even if it only shows the places you've already been, you can always at least back paddle.
If it shows the whole map from the start or in downloadable collectibles, it kinda hampers the sense of exploration imo. You'd spend more time looking at the map instead of recognizing and paying attention to the environment. I for one enjoyed playing the game fully immersed instead of pressing "m" every 5 minutes.
I can get behind them adding an interactive map for accessibility sake, but I genuinely hope they won't get rid of the static map experience.
If exploring and navigation is a goal, the map should have functions to help with that. Heck, maps in some games weren't that detailed, but still remained useful for navigating and finding secret areas.
And besides, the only places that are hard to navigate are the Mines and Adjustment Wing labs, and former is definitely intentional, and so may be the latter