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Going from high losses via boiling for two areas, to as much clean water as you can pour into the magical machine near the start of the third area is a bit jarring. It makes any idea of a mid-tier water purification a very hard sell.
Nerfing that or pushing the filter system further back is likely going to tick players off.
I think the main appeal of the water filter should be the automation of water at the cost of speed personally.
The boiling water with high losses shouldn't be the reason to keep it as it is. If anything adding a mid-tier that does it much better either via speed or amount with boiling should ease the pain.
Pushing back the filter back is not my suggestion as my problem with it is the lack of any gameplay to it.
Distilled and purified water for instance are used by scientists in labs for sure, water filtration isn't sufficient for that. And while you can technically drink distilled water, the lack of minerals can be bad for your health in the long run, so it's more of water for experiments, like making new medicines or such?
Early game it's such a colossal pita (not even because it's hard to come by, but because boiling is a massive chore that requires a lot of clicking and inventory juggling), it might be tempting to get the 8 point perk to drink tainted water. (unless you fancy carrying every cooler you see back to base)
But then you get the water filter in the (what i assume is going to be) mid-game, and the entire water system just gets written out of the game, as you can now have instantaneous 10L of pure water whenever you want.
I would understand if the instantaneous water filtration was an effect of a costly consumable you put in water, but a reusable item should definitely purify water more gradually
Water filter does what it's intended to do.
No such thing as being 'too strong'
What, exactly, is this too strong for? What challenge is this overcoming too easily? Not boiling 9-10 pots of water at a time? Taking up a player's time boiling things? Making it too easy to check on your plants even though they take days to grow anyway?
What gameplay is this taking away that would be more valuable then having a water filter? By the time you finish sector three, you shouldn't be struggling to survive. You should be thriving.
Let's talk about the mid game. Here's something you might not have noticed, because the game hides it and doesn't mention it ever. Right next to the east-access tram station to the train portal, there's a mining area. And if you unlock the shortcut by exploring it, you can walk right through that door, go through a straight tunnel, and meet your mid game hydration solution: A pool of infinite antejuice.
What's antejuice good for? Most things. You can't grow plants, but that's about it. You can drink it unpurified and make any regular soup with it. You can fill as many water containers as you have with it and take the tram home.
With this, a pattern emerges:
Sector One: Water is a struggle. You can make enough to boil soups, but before you can base near an oven, making any real quantity of it is a pain.
Sector Two: You get access to as much Alien Water as you want. Your hydration needs are taken care of, as is your soup requirement. The only issues is it comes from a single source, and you can't farm plants with it- But that's okay. You really shouldn't be growing plants anyway, given how tedious boiling water is.
Sector three: Water purifier. You no longer have to take the tram to a water source, come back, and boil it. Just basing near a water source is enough.
You see the ongoing thread? Your basic survival needs are supposed to become easier as you focus more on dealing with enemies and more hostile enviroments, going from less about fending off meters designed to make you go home and eat, and more into exploration and empowerment as you build yourself up.