Abiotic Factor

Abiotic Factor

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Phrog Bot Aug 15, 2024 @ 2:09pm
Some Thoughts and Suggestions
Short:
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Lengthen the time between shots The Order Sniper takes.

Ability to re-contain the Leyak, maybe with some of the laser equipment needed from Hydro and of course some x-ray doo-hicky (x-ray tube?), make it still produce essence when prompted.

Healing Briefcases disappear when left setup on the ground and the game is reloaded, can it get tagged as being furniture and deploy-able?

Stock/Cargo Bot:
Office/Labs and Manufacturing a smaller passive GATE bot that roams and restocks desks/shelves with office supplies, its manufacturing (cargo) counterpart carries more advanced supplies and is a little stronger. Both alert the nearest security bot if in range when attacked and serve as optional alternatives for resources when you stop caring about lab rats since you went full rat yourself.

Hydro-plant:
Let us close the dam doors, bots now target the unkillable composer and it is hell on the ears and the explosions were causing some issues with the sound and some frame skips. Also maybe lowering the volume of the waterfall a bit/make it more quiet indoors. Also have the fog horns silence once the computer is rebooted.

Voussoir Facility:
Make the yeti re-spawn on portal world reset, mine jumped of the cliff after I performed a calculated scientific maneuver. It also needs a bathroom, do they poop off the side? Maybe add a little more to explore before going up the elevator as well, it took longer to prep than it did to actually explore.

Long:
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Security Sector:
The sector wasn't terrible but it wasn't particularly thrilling/enjoyable as previous ones/hydro-plant, it was also rather short. If any parts get a another pass over at some point I think it'd be a prime candidate. The vehicle depot and testing in particular, are void of anything save for a few zombies and could have a lot more going on and more than just two large rooms (I'd say a giant experimental security bot tank boss would be enough to fill that void but that's just me). As well I think the Robotics Department, and a certain Brain, would of made more sense as a sub department of Security (as they deal with the security/defense bots). Along with sub-departments for containment/weapon RND. Some more lore on Gatekeepers/Containment personnel and procedures available in the area would also be great.

Night Realm:
Night Realm is the almost the same as Security Sector. Could be made more "comprehensive" as 0059's "castle". Maybe the shades could be redone as sentries that patrol and summon 0059 when they spot the player to keep invoking the stealth aspect that the sector starts out with (maybe even move the laser pistol unlock to the hydro-plant requiring reservoir growth and making it a proper laser weapon, add a couple more exposed laser spots like the one past the elevator to compensate). I'd even say make a Fog/weather event where shades spawn and patrol in the facility.

Ante-verses:
I want to preface, I don't think every Ante-verse needs to be the same, I quite like ones like the train and Rise as little excursions, although one you need to do to progress while the other is a optional little FPS fest.

I think the Night Realm, some of the future Ante-verses, and to a lesser extent Helmholtz could be closer to Flathill in length and or size (to me it kind of set the bar at what to expect out of Ante-verses). Initially Helmholtz serves it purpose as a way to get into the control room, but I think it could be a little more to it, maybe having access to the street square surrounding it, a couple building lobbies/small buildings. A couple more lore terminals and or survivor/scientist/GATE operative to talk to. I know that's probably a little too much considering the time-frame between updates and from here to 1.0 but I think it could be considered after the fact.

I think what I am trying to get at is, the Ante-verses that you need to go through should have a little more going on for them.
Last edited by Phrog Bot; Sep 24, 2024 @ 2:50pm
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Showing 1-1 of 1 comments
Gardien Sep 24, 2024 @ 2:17pm 
Completely agree for:

Hydro-plant: lowering the volume of the waterfall a bit/make it more quiet indoors.

Really loud, especially the Waterfall, can we get better windows ? :p

And yeah to be able to close a few doors would be nice, after all we have badges, we should be able to close some doors :)
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Date Posted: Aug 15, 2024 @ 2:09pm
Posts: 1