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Please no Valheim stupidity in Abiotic factor kkthx. An often suggested solution would be to use a exor heart for every jump which is a very good solution in my opinion.
This is how the jetpack actually initially worked, unlimited flight time. The "exploit" is the only reason the jetpack are not just a death trap. Unfortunately they thought they had to nerf the jetpack into the ground.
An exor heart could work, it certainly would be better. Exors are everywhere, thus getting hearts would be easy, I DO like the idea of forgetting an exor heart and having to go kill one to get home. Unfortunately after farming a bunch (which would be inevitable) this would be just another thing you'd need in your inventory at all times. This is a positive and negative.
Whatever your opinion on Valheim is, I do still like the concept of being given a reason to still use cars late game. Not being able to bring certain items back through the personal teleporter would certainly make me think twice about bringing a car or not. It certainly seems the devs intended us to use cars until the very end. Reactors has a lot of roads. This is not the only way to do it and I don't think what I suggested is perfect but I'm not sure having another resource to power the personal teleporter would 100% solve that issue. I should note this is not something I think the player should deal with for the whole game. Unlocking how it works now late game is fine. Overall, I think the game phased out vehicles too soon.
Obviously, I'm relatively new to this game and didn't experience the old jetpack, but I still agree with the nerf. I don't have an opinion on how harsh the nerf was but in my playthrough just now, the jetpack got me pretty much anywhere I wanted so I don't really have complaints there. I do think the way fall damage is calculated in this game is way too harsh and results in confusing deaths in combination with the jetpack. Generally, I think it's fine how it is right now. Less of a must have then it probably was.
I wouldn't be adverse to requiring a new exor heart every time you wanna personal teleport--I think it would be an adjustment but not necessarily a bad one, and tying into how much of the game has you doing 'grocery runs' for materials. Not so much the telepad, those are clearly end game. I think a better requirement for the telepads are that you are only able to associate two pads at a time instead of being able to re-associate on the fly, so to have more teleport locations you need to account for the power supply and the cost of buildling multiple pads instead of just changing the name as you need to to teleport. Orrrrr maybe more like Portal, in one pad is an 'entry' portal and must be linked to an 'exit' one to set it up. Either way, something that makes it a little more expensive, even though they already are lol.
Also, I just don't know it mattered in my experiences where my bases were for progression and whatever. We've built forward bases for either immediate area crafting/repair/teleporting, and only changed if we really liked somewhere. We spent a huge chunk of the game in Cascade over the aquariums bc of the size of the area and closeness to C Block and Wildlife pens, and the tram. We only moved to Hydroplant after the embarrassingly long time it took us to figure out how to get into the Apartments and found we really really liked them. And now we are entrenched lol, We will not be leaving the Apartments as a main hub. SO much space, pretty contained, private bedrooms, multiple levels and rooms if a little unwieldy to place benches for stopping spawns lol. I think Power Services is GORGEOUS, but i will not live there specifically lol. Just a Vacation home lol
Super agree on perks and professions needing work. Farming I thought would be great a help, and well, it's not lol. If picking wild anteverse wheat didnt grant farming xp, or the sheer amount of it you can collect, I have never farmed it after opening the Wildlife Pens lol.