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Harder enemies don't necessarily need to be tankier, if they can seemingly coordinate. Two or more Cha could easily be formidable as their stats are now if they alternated between melee and ranged attacks with more intent. Say you had two or more on you, one (maybe per player) would be on melee while all others try to get ranged shots in, and then they rotate.
imo the new long jump pack is far better movement wise, and at least at present isn't affected by the lock and if I want to get high I can put a jump pad down or on a ramp etc.
I think a good way to balance it would be to emit a constant dose of radiation, and it makes some sense since it is a bug that likes radiation.
Yeah with the gravity cube (which is basically free) the Jetpack is still fine, I mean you can basically fly forever to get to the floating Easter egg in the digital area. Being unable to use it in portal worlds when they gave us the jump pack to fill the gap is fine imho.
No, it severely limits the jetpack from what it could be because of how early it was released. It got crippled to the level of the jumppack and the jumppack is garbage.
They probably were a bit shocked what people did with the jetpack otherwise the wouldn't have nerfed it into the ground.
I think most people never used the full potential of the jetpack to come to this conclusion.
Also, unfortunate about the digital ore bits, but again we’re playing early access with content coming out in waves. I think the players that start over with the new updates have the right idea, as the game has changed on a fundamental level from a year ago, for the better.
Anyway it has nothing to do with power fantasy. You could limit the jetpack in height and duration without making it ♥♥♥♥.
Few examples why it sucks:
- You are always walking on eggshells. If you hit the top you are toast, there is nothing you can do, you fall to your death. Beforehand you could recover just enough to break you fall most of the times. Trying to reach the higher ledge? Gamble for your life.
- This jetpack has some kind of AI that tells it when you are standing on solid ground because that is the only condition when it resets. Landing in water? Tough luck. Swim to sold ground first before you can start again.
- Immersion is a fickle thing, but I find it extremely immersion breaking that the thing doesn't cool while falling through the air but standing still on ground. Not to speak of the arbitrary rule of not working the first time in portal worlds. 🤡
At least make it consistent and let it work only in the facility/ our reality.
jumppack is based, I love it alot.
also the Deatomeizerd was just buffed because people felt it was too weak, and I do agree it's alot better now but I disagree it's really OP, it has little ammo before you need to recharge, and to do so you need to have this very heavy laser battery on you. So yes it's a bit strong but you are still losing alot to use it.