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The saying that "you don't bring a sword to a gun fight" works well here. There are certain weapons which will make it easier to deal with certain enemies. Don't go about swinging a heavy weapon to kill a pest. Even the most skilled players would tend to miss. But if you swing a heavy weapon against a grunt, captain, peccary etc chances are high that you will hit them and even kill them in 1 or 2 shot.
Another possible rework could be to stun enemies if they are hit in the head. But again it would make it too overpowered for people who can aim for head.
>There is no challenge in using a shield and spear.
>I mean where is the fun (maybe for you).
How about aggro EVERYONE around and see what happens next? It is for such situations that the shield and spear exist. And what's the fun in sneaking up and not LLEEEROOOOY JEEENKINS on everyone?
Besides I can and have successfully aggrod about 8 or 10 grunts in manufacturing west with just heavy weapons and heals about a dozen of times. But I had another player with me to support and used the surroundings like waiting around doors etc to turn the fight to the advantage. But if you are asking me to run around with heavy weapon without taking into advantage of the surrounding like spear and shield players do, then nope it won't work. I mean the protagonist in the game are scientists, they have to use a little bit of brain instead of barging into a 10v1 scenario and so do the players playing the game.
This ^
As a Stealther, I try to open up with a heavy swing from my Crowbar2.0 then switch to Spear+Shield immediately if they survived the hit.
That being said, most of my Crowbar durability loss goes to breaking boxes and not faces.
They could implement a better melee-combat system, like Vermintide 2, but I think that could feel awkward for some science nerds to fight like that.