Abiotic Factor

Abiotic Factor

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Heavy Weapons Rebalance/More Pets
Heavy Weapons:
I have never seen other players use heavy weapons and I also found heavy weapons to be extremely unprofitable and awkward to use. Heavy weapons cannot be used with shields, require a lot of stamina and take time to hit. Using them is only worth it when you reach max skill level, while any other weapon is effective even without any skills. Also, they are NEVER a more powerful alternative as they always behind light weapons in terms of DPS.

Pets:

Peccary pets/Exor followers, maybe? Having a jumping spiky potato is great, but why not others?
And I think using armor for pets would also be a good idea.
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Showing 16-22 of 22 comments
Originally posted by Raziel:
Originally posted by Heatgunner:
I find it comfortable to use heavy weapons and have been using it through 60% of my gameplay. Yes you can't use a shield and it is a drawback. But you are getting a big burst damage which in a lot of cases is enough to kill them in 1 shot.

And most other people not you, find the slow wind up delay too off putting.

I can kill enemies just as fast, if not faster with a lightning spear. It does damage to groups of enemies, AND I get a shield.

Im actually trying to improve your favorite weapon, so more people like it. Not just you. Making the swing faster, or making it instant, or even moving the delay to the end of the swing would make it easier and more comfortable to use for other players. Some other people here had really good suggestions to make it more appealing, cause slowly charging up a weapon against some enemies will just kill you.

a heavy weapon against a symphonist sounds like a good way to die.


Originally posted by Heatgunner:
The way i feel, light weapons are designed to deal with small and fast moving enemies while heavy to deal with beefy and slow moving enemies.

Eh. Heavy Weapons have such a drawback, that using them should cleave everything in front of you. You really should try out some different weapons, like the lightning spear. Cause you end up doing far more damage attacking quickly, with special effects.
If you want every weapon to work against every single enemy, maybe you don't know how balance works. And you keep vouching for the community as if everyone playing the game is having issue with heavy weapons. The number of people who even said about a rework is maybe 4 or 5 including me XD. If you want to a weapon to be effective in all scenario then there is no need for such wide variety of weapons. Just make a single weapon which works in all scenario. I bet you would need a vacuum cleaner that will suck up a pest as well as a symphonist. Or a sniper rifle that shoots a 105 damage bullet at the rate of an smg, without any spread. In that case I can't argue, you win.

The saying that "you don't bring a sword to a gun fight" works well here. There are certain weapons which will make it easier to deal with certain enemies. Don't go about swinging a heavy weapon to kill a pest. Even the most skilled players would tend to miss. But if you swing a heavy weapon against a grunt, captain, peccary etc chances are high that you will hit them and even kill them in 1 or 2 shot.
Originally posted by Raziel:
Originally posted by markuswolfe:
Skill issue. I've killed a symphonist with a carbon pickaxe and didn't even use any healing items.

Yeah? Or you can't admit you are wrong :) The Symphonist can grab easily after a missed swing, not to mention its much faster and can spawn fake copies of itself.

Ive never seen somebody so adamant about wanting to keep their weapons bad xD
You are so adamant in cheesing the game. That will make game boring. There is no challenge in using a shield and spear. You hide behind shield poke, hide poke. I mean where is the fun (maybe for you).

Another possible rework could be to stun enemies if they are hit in the head. But again it would make it too overpowered for people who can aim for head.
Originally posted by Heatgunner:

You are so adamant in cheesing the game. That will make game boring. There is no challenge in using a shield and spear. You hide behind shield poke, hide poke. I mean where is the fun (maybe for you).

Another possible rework could be to stun enemies if they are hit in the head. But again it would make it too overpowered for people who can aim for head.

>There is no challenge in using a shield and spear.
>I mean where is the fun (maybe for you).

How about aggro EVERYONE around and see what happens next? It is for such situations that the shield and spear exist. And what's the fun in sneaking up and not LLEEEROOOOY JEEENKINS on everyone?
Last edited by Scuzz Missile; Jan 9 @ 4:49am
Originally posted by Scuzz Missile:
Originally posted by Heatgunner:

You are so adamant in cheesing the game. That will make game boring. There is no challenge in using a shield and spear. You hide behind shield poke, hide poke. I mean where is the fun (maybe for you).

Another possible rework could be to stun enemies if they are hit in the head. But again it would make it too overpowered for people who can aim for head.

>There is no challenge in using a shield and spear.
>I mean where is the fun (maybe for you).

How about aggro EVERYONE around and see what happens next? It is for such situations that the shield and spear exist. And what's the fun in sneaking up and not LLEEEROOOOY JEEENKINS on everyone?
You can't sneak up on everyone and i am 100% sure that sneaking is viable only in like 30% of encounters. Out of which successful sneak hits are even less. And it works only on those enemies who are well separated. I didn't ask to nerf spear and shield. It is where it should be. In fact I use shield and spear for the right moment i.e. when you are critically low on health and need to play safe or deal with fast enemies. I could use it everywhere but then i have no idea why devs introduced 10 or 20 other weapons in the game.

Besides I can and have successfully aggrod about 8 or 10 grunts in manufacturing west with just heavy weapons and heals about a dozen of times. But I had another player with me to support and used the surroundings like waiting around doors etc to turn the fight to the advantage. But if you are asking me to run around with heavy weapon without taking into advantage of the surrounding like spear and shield players do, then nope it won't work. I mean the protagonist in the game are scientists, they have to use a little bit of brain instead of barging into a 10v1 scenario and so do the players playing the game.
Last edited by Heatgunner; Jan 9 @ 5:08am
If I were to give a suggestion, I'd like my attacks to be more flexible (not my movement) and under my control. That is, I can keep my heavy weapon charged in advance when I enter a fight, and then attack immediately when I release the left mouse button. Given that the current skills are a bit lacking in, uh, diversity or practicality, I think it would be more appropriate to make keeping charged a skill at a higher power level, such as level 10.
Originally posted by O.T.T Pro:
I find heavy weapons to be some of the best stealth weapons. Sure, it takes time to swing, but it's great to start a fight with, even better if it crits and kills instantly.

This ^

As a Stealther, I try to open up with a heavy swing from my Crowbar2.0 then switch to Spear+Shield immediately if they survived the hit.

That being said, most of my Crowbar durability loss goes to breaking boxes and not faces.

They could implement a better melee-combat system, like Vermintide 2, but I think that could feel awkward for some science nerds to fight like that.
Originally posted by Hoooar Gosaresty:
If I were to give a suggestion, I'd like my attacks to be more flexible (not my movement) and under my control. That is, I can keep my heavy weapon charged in advance when I enter a fight, and then attack immediately when I release the left mouse button. Given that the current skills are a bit lacking in, uh, diversity or practicality, I think it would be more appropriate to make keeping charged a skill at a higher power level, such as level 10.
That seems like a balanced rework. They could cause the charging speed to be improved based on the skill level or drain stamina based on the skill level. Additionally, they could add a slight stun/stagger effect to the heavy weapon during charged state which also scales with skill level.
Last edited by Heatgunner; Jan 9 @ 4:43pm
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Date Posted: Jan 3 @ 11:02pm
Posts: 22