Abiotic Factor

Abiotic Factor

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OwO-Mode 25. feb. kl. 12.43
Heavy weapon secondary attack
It feels weird that only the light weapons have a secondary attack, the heavy weapons feel really bland with just the one same attack being shared across all of them. It ends up just being my stealth bonk stick. I get that they get a bit faster as you get stronger but the difference between being strong enough to wield it and being maxed out in strength feels negligible. I really like the swing you use when the peccary club is still too heavy, it looks like a cleave sort of attack. I can't help but think that realistically a maxed out strength character would be swinging their big weapons like that to smash multiple enemies simultaneously. For balance sake it's fine if the swing is stuck at the same speed as the normal one, just having the utility of swinging either straight down to utilize gravity as a single target attack normally or to charge a bit with right click to swing horizontally with a multi-target cleave as the secondary if you're cornered or ganged up on would make these slow weapons more user friendly and a touch more true to life. They just feel underwhelming or undercooked as they are now, which is a shame because big big bonk builds are usually really fun.
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Jonny 26. feb. kl. 11.27 
I kinda wish you could like wind-up an attack where you didn't have to fully commit to an overhead with a single press of the button. Also, I am kinda peeved off with the hydraulic hammer (or pneumatic, whatever it was called) because the whole gimmick with it was that you can do a heavy damage attack when powered up, just that it IMMEDIATELY does that afterwards. Come on, let us have some control over our ooga booga
OwO-Mode 27. feb. kl. 2.39 
Opprinnelig skrevet av Jonny:
I kinda wish you could like wind-up an attack where you didn't have to fully commit to an overhead with a single press of the button. Also, I am kinda peeved off with the hydraulic hammer (or pneumatic, whatever it was called) because the whole gimmick with it was that you can do a heavy damage attack when powered up, just that it IMMEDIATELY does that afterwards. Come on, let us have some control over our ooga booga
control is exactly the issue, right now it's just click and wait. I can't help but want just a little more than that in such a combat heavy survival game. Everything else feels so smooth, but then the heavies just lose out in anything other than a stealth bonk.
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Dato lagt ut: 25. feb. kl. 12.43
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