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you still have to go back and collect the pad then travel back to base unless you'd like to burn some annoying to grind resources if you don't retrieve it. besides letting players establish a teleporter network earlier on reduces the brick wall of locations you have to get resources for later on.
Part of the issue is the grind for PT's is much easier than the resources for getting a single
telepad that can't be used without a second one crafted. you have to grind 2 types of enemies for the TU, go to 2 portal worlds, and then grind 2 more enemies to make TP network.
Now for a PT network your main bottle neck is staplers, carbon, and antewheat derivatives both which have multiple ways to be farmed and 1 enemy type who also drops some of the resources required with the other one being extremely easy to kill and was a common enemy introduced in the office sector.
additionally when something is made the prototypes/first versions are always bigger and further refinements and adjustments make making it smaller more and more feasible. look at the history of how we went from the telegraph stations, to telephones in the home, to large blocky cell phones of the 70'/80's to the touchphones of today.
The argument doesnt really hold up that much to any real scrutiny because the new TP is better in general vs handheld, like I said though us people who been playing non-stop we have networks setup because thats all we had, now though with this ima hit a new gold age of travel, going to keep handheld though for when I accidently fall off a cliff or get stuck in a wall again.