Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and like Mastema and Crochwhisle basically said, they are meant to be going back they dont teleport you forward as you still have to progress that way.
Also the game allows the player the freedom to use multiple sources of travel which I cant give examples of due to spoilers, its player choice to use what, when, where. Besides the crafting cost for handhelds is already a kick in the nuts with the optical lenses lol.
And they're not "just for going back home" - PT has a ton of uses, including those I just listed:
They also let you move more than your maximum weight of loot instantly, let you teleport away before anything kills you, and prevent you from ever getting lost.
as it is now i think teleporter pads come along too late and require too much investment to make sense for where they are in the tech tree. i think making it so your able to move vehicle spawns as well though through some sort of post-labs craftable item might help smooth some of those rough edges as valuable PT spots rarely are near vehicle spawns..
👍 Imo the personal Teleporter should require hearts or other mats to use. Something that makes go: "Do I really want to teleport or can I just walk/drive"
Also the one-click chicken to get out of every death situation really trivializes the game. But it is just soooooo convenient to not use it.
I think they got the upgrade direction wrong. Instead of the personal teleporter we should get the teleporter pads first. They are stationary which makes them way less game breaking. Same with the jump pack and the jetpack imo. The order is wrong, we get the better, more powerful, item first.
How about you just leave the teleport alone? lol
A good example is Valhiem. In that game you can build teleporters but cannot teleport key materials in vanilla...this sound "cool" right? Until you have to move hundreds of tons of items across the game world because a new update content is located at the map edge haha Oh and the developers are opposed to any automation
This means you either sail for hours over empty oceans or just remove the teleport restrictions via mods.
Now you could simple add a short "wind up" on the personal teleporter to limit its use as the "get out of jail free" card...thats not so bad...but removing it till end game? Be very careful what you wish for as actions have far greater consequences than you think.
You probably shouldn't threaten me with a good time, lol. I'm literally the player that first went "STALKER is fantastic but medkits are just too powerful, wouldn't it be much better if they healed you slowly over time so you can't spam them in combat?", so I'm the one whose name to curse if that ever got you killed in a STALKER mod.