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Personally, I would prefer more respawning lodestone locations in a future update or perhaps an expensive trade for them, rather than the ability to mend them.
I get that it is supposed to be rare, but it does dampen the excitement of unlocking the thing that needs it, only to realize that you've likely broken down the ones you've gotten to help with stacking and using the fragments for other things.
Currently you'll likely have to wait for two Anteverse resets just to get things up and going on a blind playthrough; and that just feels a little bad to have to wait three or four hours to get that cool thing to function.
Either let them stack or craft everything from fragments. This is just busy work.
Please. I have so many fragments. I have nothing left to do with them, and I need so many lodestones.
I see. Yes, that would be an improvement.
If we knew to hold on to whole Lodestones, it wouldn't be as much of an issue, since we'd have a stockpile of them on hand to make the new stuff without having to wait for hours for the part to respawn, twice.
If the Lodestone had a neat effect while kept whole, then maybe that'd solve the issue with instantly breaking them, since you can only have one Lodestone per slot, but you can stack 16 fragments in one slot, and each Lodestone can make 3 fragments.
Before the Reactor Sector was open, I already collected several Lodestones from Dr. Rigg's table, but I also broke them down so they'd store better; and that's the problem I'm pointing out.
If I knew before hand that unbroken Lodestones are needed later on I'd be holding on to a few intact Lodestones so I'd be ready for it (and now I will, due to spoilers). Instead players going in blind are punished for their ignorance and store efficiency, and that feels awkward. Having to wait 4 to 7 in-game days, (or about 2-4 real life hours) just to be able to make a pair of bragged about devices just feels bad.
Either hint in some fashion that we shouldn't break them or allow us to remake one. Even the ones you can find in the facility have a risk of being broken down out of ignorance, which can again lead to awkward wait times.
I still have mixed feelings on it being some rare item drop, since it would lead to frustrating grinding, and for a device that you only need a fixed amount of. Once you've gotten your network made, you don't need anymore, regardless of how slow they respawn.
It does make getting teleporters less rare (which is maybe what the devs wanted), but it does solve the 'woops I broke them all' issue.
Also, it might work lore-wise as well, since one intact Lodestone is supposed to do some weird stuff. Just one intact Lodestone is the catalyst for the whole Canaan story line. And you are using two of them for a point to point local teleporter system?! Feels a bit over kill.
Now that I think about it, I worry about the ramifications of holding onto an intact Lodestone for too long, let alone connecting it to an insecure prototype teleportaion system.