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Look at it instead as a way to create challenge and roleplay direction rather than a balancing puzzle to solve. Lead Belly/Decathlon/Squishy Brain for instance, are completely insane picks because you basically don't need a water infrastructure and will level up most abilities very fast.
Yes, they are inperfect too, ofc; but my eyes bassically bleed when I see a choice between permanent x2 farming exp and 5 bandages, both for 3 trait points, like, whaaaat?! You can craft those 5 bandages in the first 2 minutes of the game (+I walked through with anemia trait making me bleed much often and I barely used bandages anyways) and choose a cool unique bonus which would stay with you forever.
Honestly.. this one is just kind of on you, you chose to put your base there - the security checkpoint on level 2 looks like a great base location at first, but as you say, the connections to other areas aren't so great.
I ended up sticking with the security break room/kitchen by the cafeteria on level 1 as my base for the entire thing - it has loads of space, pretty easy access roads to both manufacturing and the labs that don't require using elevators, as well as tram access to all locations, easy access to water, and convenient toilets and a charging station until you learn to make your own. Also the recently added hand cart recall button in the lobby makes it super easy to transport stuff home, you can teleport back and just summon the cart to you.
You should try cafeteria in the data farm location; stove + cold milkshake thing, good road to both manufacture and labs, a free security robot near by to farm.
But anyways, I mean bad roads ruin some places as possible houses. Simple pathing rework (remove the elevator, fix stairs) would make traveling not so painful. People should not use same few locations as the main base.
I think the game is much more geared towards having a few smaller bases, rather than one big base. I often ran back to my closest base to dump loot. Whenever I needed something from the old base, I'd grab some spare unique things from the closest base to bring to the other and vice versa, making sure I can craft most things wherever. That's still a pain, admittedly, but it's a lot better than having to run for two minutes both ways to drop off a tiny inventory's worth of stuff.
SPOILERS(?): You can get an x-ray tower to keep your base safe, and if you press "use" on a thing right next to where you have to deposit four Leyak Essences, you can get an x-ray flashlight that almost completely nullifies IS-0091 as a threat (at the cost of an inventory or hotbar slot and needing to make sure the thing is charged all the time). Recontainment would still be a cool idea, though.
Just wanna say that I have the thoughts, here!