Abiotic Factor

Abiotic Factor

Statistiche:
Make Radiation Leak Event More Meaningful
I know it might be a weird ask, but given how you can just press a button to get rid of it (and lore wise do some off screen damage to the local environment on the surface), it doesn't seem all that interesting. The main thing compelling about it is the compulsion to hunt down the emergency vent button.

With the Fog Phenomenon you have a thing show up. which you may or may not want, and the Airborne Spores, it's a slight change up appearance and an enemy version swaps.

It feels like there should be a good reason to suffer through the Radiation Leak Event, since it is entirely doable. I do wonder about the local NPCs, enemies, and crops, but it seem like the radiation isn't taken into account.

Right now I have a base right on top of the button so in my Apocalyptic run I don't have to keep clearing out the several Order Soldiers there.
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I expect these things will be fleshed out in the coming updates. I really hope so.
Fog also has a button so you can get rid of it if you don't want to deal with it
I agree honestly, out of the three weather, Radiation Leak has got to be the weakest and most nuisance.

While Fog itself will become an annoyance later in the game, they aren't really lethal, same goes for Spores, spores however can provide resources directly, the Mushrooms.

Radiation Leak?
It just screws you over that forces you to wear a Rad-Suit, which have another negative but rather small side-effects when wearing them xd.

Maybe the Radiation Leak could like, have a chance to fish Radiation Fish in any other Water Source? As long they have a use anyway.
Though yes, I hope someday in the future they are fully fleshed out.
Messaggio originale di CombatWombat:
I expect these things will be fleshed out in the coming updates. I really hope so.
I hope so as well. I wouldn't be too surprised of there was some I.S. monster in reactors that likes high radiation environments.

As for what other kind of neat up side there could be, I'm kind of at a loss (or was). I can't see it somehow boosting whatever reactor we find, since that doesn't make much sense; makes as much sense as living with car exhaust fumes to help the engine perform better. :steammocking: You just vent that and not choke.
...
That does give me a bit of an idea. It might be a bit OP, but maybe it could reduce the enemy counts, and what enemies are there are radiation resistant. Like say the Radiation pushes out the normal Order Soldiers, and a few in Military Hazmat suits keep watch. More Anteverse II critters show up, since they aren't hunted as much and are already naturally radioactive and shouldn't mind. The shift in enemy types might be preferable when doing a push somewhere. It trades one hazard for another, but for a hazard that might be easier to handle for awhile.

And while at the Reactor Sector, I could easily see 'summoning' a Radiation Leak event, since... well, you're at the source!
(Watch, I totally spoiled what the devs had in mind. :steammocking:)
Ultima modifica da MechWarden; 6 ott 2024, ore 12:07
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Data di pubblicazione: 5 ott 2024, ore 15:43
Messaggi: 4