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There are a few outliers like "throwing" and some exp gains are currently bugged (grinder gives sharp exp for example)
And there are ways to increase your exp gain. Did you use them? For example there is the perk you can choose at the beginning that gives you 20% more exp on everything + a trinket that gives you exp and various other ways to increase your exp gain.
Be aware that the game is not finished yet and they likely built something in place that "works" with the current content.
Also, this was an issue pre crush depth as well, which is when I spent the majority of my time playing. The experience bugs certainly don't help but most were introduced this update.
Soups give horrible XP, building things gives poor construction xp, etc.
Then you get into the situations where a skill stops getting xp at all due to the specific tool being used, like healing briefcases or energy-based guns. While some situations like the energy guns I understand why the xp wouldn't be applied, skills need more sources of xp gain than are presently available.
I see, yes some skills need some rebalancing. I'll use the 20% perk and that should be the new normal imo. Skills I haven't maxed while using them on my normal character are
Throwing, just ridiculous
Accuracy and Reload only needed the last level
Fortitude (never payed attention to this but it should autolevel)
Crafting is almost done
Construction is lagging behind by 6 levels
First aid is 7 levels behind (this probably levels faster in a group)
Fishing was the fastest of all
While sprinting and strength pretty much maxed when I finished the story
cooking and agriculture a bit earlier.
I do hope they are collecting data on how much XP we are getting and at what level skills are at specific parts of the game. I could give my story of XP gain but I think it would be more useful if they had some real numbers and statistics they could work with, not anecdotal stories from a few forum goers (as smart and wise as we are
Next time I fire up the game, I'll see what my levels are at. What I can recall off hand, Hobbyist Chef trait (giving 2x XP) synced up the cooking skill really well with the story progression in my solo run; unlocking the Oven roughly at the time where I was getting access to the last item I needed, which was Carapace.
I guess they can always tweak the system to work a bit better and be better balanced.
Accuracy exp gain is currently all over the place:
Gives acc exp:
Crossbow
Pipe-pistol
Scrapshot
Security Pistol
Antique shotgun
Mag Bow
Gives no exp:
Electro Thrower
Energy Pistol
Laser Katana
Deatomizer
Gives sharp meele exp:
Grinder