Abiotic Factor

Abiotic Factor

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Myx Jul 11, 2024 @ 3:26pm
You shouldn't die from being tired.
Not much to say, really love the game but it's a little weird that you die from being tired especially given how fast you become tired. Maybe slow the character down, or decrease melee damage and accuracy when tired is maxed? Dying just seems weird lol.
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Showing 1-15 of 20 comments
Ethical Lune Jul 11, 2024 @ 3:31pm 
Didn't even know that was a thing lol, that's pretty silly.
Could change it to something simple like you can only walk when exhausted and your vision slowly wobbles around.
Myx Jul 11, 2024 @ 3:34pm 
Originally posted by Ethical Lune:
Didn't even know that was a thing lol, that's pretty silly.
Could change it to something simple like you can only walk when exhausted and your vision slowly wobbles around.
It'd be fine if you werent tired after 5 minutes of running. Like I get it, the character isn't Leon Kennedy but aint no human being alive who dies form a day without sleep lol
Cyandos Jul 11, 2024 @ 5:48pm 
I know you can use the Sit Down emote to keep your stamina, but I think that just freezes it right?
Myx Jul 11, 2024 @ 8:12pm 
Originally posted by Ratchet Lombax:
I know you can use the Sit Down emote to keep your stamina, but I think that just freezes it right?
Well, you can also use desk chairs to rest, but it just doesn't make sense that you die when you're over tired and it kind of breaks the exploration and breaks your flow because you get tired SO fast. Other mechanics are good though. Bathroom mechanic makes sense and is hilarious.
Cyandos Jul 11, 2024 @ 8:34pm 
I agree though!
Monokuma Jul 11, 2024 @ 11:37pm 
Dying is really silly honestly. I think forcing the player into a sleep state that they cant exit until they've fully slept would make a little more sense, ignoring the fact that most people wake up when you bite them in their sleep or something. Sure, fight the terrasque after staying awake for a week straight, good luck with getting turned into pulp because you passed out on the floor during it.
MechWarden Jul 12, 2024 @ 8:03am 
It would make more sense to just pass out, rather than die. Flopping over at the wrong time would be just about as deadly, but would make more sense.

That said, if you Matt Pat the thing, it makes a lot of sense. Your character does short emergency naps to get some rest (somehow counting as actual sleep), barely enough to function for awhile, and is constantly sleep deprived. Sleep deprivation can be lethal in extreme cases, and with what the character is doing, it seems pretty extreme.
Myx Jul 12, 2024 @ 9:16am 
Originally posted by MechWarden:
It would make more sense to just pass out, rather than die. Flopping over at the wrong time would be just about as deadly, but would make more sense.

That said, if you Matt Pat the thing, it makes a lot of sense. Your character does short emergency naps to get some rest (somehow counting as actual sleep), barely enough to function for awhile, and is constantly sleep deprived. Sleep deprivation can be lethal in extreme cases, and with what the character is doing, it seems pretty extreme.
It CAN be, however I have a job where you dont sleep for days at a time sometimes, maybe like 1-2 hours. Alot of the time you start microsleeping, you dont die, and you can function for sure. Maybe not even close to as well as you would having gotten sleep, but you absolutely won't die. Now what the character is doing is extreme, it's not enough to kill you, especially because if you play the game right, you'll have water and food available. Passing out for a minute or two in real time would be a better alternative, and make more sense, you could call the debuff something like, microsleep or forced sleep.
Angry Canadian Jul 12, 2024 @ 10:31am 
Originally posted by Tasolth:
Passout on the spot sounds like a better solution. Sleep there for about 60 seconds then a debuff like sore neck or back that slows you down for a while.

The only problem most players would not want to be forced to stop playing for a minute or two so instead he could have a bit of a time jump, if you are playing alone and they could have a possibility if you're not in a safe space spotting a enemy to wake you up as well negative effects you mentioned.

Also if you are playing on a server with people you could get downed and need to woken up like you suggested for a minute, and this could keep happening until you get properly rested.
MechWarden Jul 12, 2024 @ 1:52pm 
One, you're quote is all messed up.

Another, how hard is it to even rest? Unless you somehow have a glitched enemy near your bed and can't leave after being up for way too long, I really can't see anyone passing out, even with the Narcolepsy trait. You get so much advanced warning that it shouldn't be an issue, except for really rare, often self inflected, cases.

I almost want it to stay as it is, just to surprised people that do push things too far out of curiosity. ... almost. Would still rather you are just forced into a bad sleep, with... oh, idk, a nightmare mini game or something?
(and if going that far, maybe actually have a legit reason why sleeping is impaired or blocked for narrative sake, so it ticks less people off)
Myx Jul 12, 2024 @ 2:01pm 
Originally posted by MechWarden:
One, you're quote is all messed up.

Another, how hard is it to even rest? Unless you somehow have a glitched enemy near your bed and can't leave after being up for way too long, I really can't see anyone passing out, even with the Narcolepsy trait. You get so much advanced warning that it shouldn't be an issue, except for really rare, often self inflected, cases.

I almost want it to stay as it is, just to surprised people that do push things too far out of curiosity. ... almost. Would still rather you are just forced into a bad sleep, with... oh, idk, a nightmare mini game or something?
(and if going that far, maybe actually have a legit reason why sleeping is impaired or blocked for narrative sake, so it ticks less people off)
my og point was that it makes no sense to die form sleeping, and that you become tired too fast IMO. Yes tired effect is very easy to circumvent, but dying to it is just plain dumb and makes no sense. I agree with a narrative point about dying to sleep, that could be a thing for sure. My personal gripe is that you become tired a little too fast for my liking but I'm managing it fine. It feels like it breaks your flow more so than the other statuses, but if they kept it the way it is it wouldn't be the end of the world.
MechWarden Jul 13, 2024 @ 8:22am 
Originally posted by Myx:
Originally posted by MechWarden:
One, you're quote is all messed up.

Another, how hard is it to even rest? Unless you somehow have a glitched enemy near your bed and can't leave after being up for way too long, I really can't see anyone passing out, even with the Narcolepsy trait. You get so much advanced warning that it shouldn't be an issue, except for really rare, often self inflected, cases.

I almost want it to stay as it is, just to surprised people that do push things too far out of curiosity. ... almost. Would still rather you are just forced into a bad sleep, with... oh, idk, a nightmare mini game or something?
(and if going that far, maybe actually have a legit reason why sleeping is impaired or blocked for narrative sake, so it ticks less people off)
my og point was that it makes no sense to die form sleeping, and that you become tired too fast IMO. Yes tired effect is very easy to circumvent, but dying to it is just plain dumb and makes no sense. I agree with a narrative point about dying to sleep, that could be a thing for sure. My personal gripe is that you become tired a little too fast for my liking but I'm managing it fine. It feels like it breaks your flow more so than the other statuses, but if they kept it the way it is it wouldn't be the end of the world.
I already agreed a few times that you shouldn't just up and die from lack of sleep.

But I have pushed things to a point where I got close in game to dying, and found that you get a very generous amount of warning time to rest. With a couch nearby for my first base, and being able to salvage at least one couch relatively easily for a bed, it seemed really easy to handle.

Yeah, needing to rest does seem to happen quickly, especially with the self inflicted narcolepsy trait, but the time needed to get fully rested seems fairly short and the time you have between rests was still workable.

After awhile, I got into a rhythm of heading back to my base for the night, where I maybe fight off something, get something to eat, feed the Coworker, and then do a quick rest just before heading back out in the morning.
Last edited by MechWarden; Jul 13, 2024 @ 8:49am
cate Feb 10 @ 10:39pm 
agree. would be a lot more fun and interesting and imo difficult if you didnt die from being tired but yeah had wobbly vision, slow movement etc

how it is now sucks. youve been adventuring for a while but are tired. youre in the middle of a fight and cant find a chair (cant just lie on the ground?). you die. but after 2 minutes from respawning youre back where you were, now only frusturated and with 100% of your needs met. which is silly.
if it is really that much of a problem for you you can just start carrying a mug or two of coffee with you
Was that really worth the necro? It's survival you have to manage your bodies needs. There is coffee, even a perk to lower the drain and you can just sit down and recover enough to continue for a while.
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Date Posted: Jul 11, 2024 @ 3:26pm
Posts: 20