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I've never noticed any RNG factor in bandaging up, and I've done some stupid things like trying to use an Electro Thrower on the newer bots in the game (the one with the grenade launcher) and melee the new buff Exor with the slow as heck Impact Hammer.
I'm basically just under the assumption it's RNG which determines IF a default bandage will stop "severe bleeding" because for my own sanity I refuse to believe the devs made a conscious decision for players to waste between 4 and 6 bandages trying to stop bleeding.
I was in the base and my friend hit me with the new crowbar for a gag, it caused me to bleed despite no friendly fire being on (guess that needs fixing too) and so I scrambled to start using bandages, it failed FOUR TIMES before both me and the friend started bandaging me and it finally stopped, I don't even know if it was him, or, or both of us that made the difference.
That's not all, I got downed due to bleeding before that, my friend got me up, to find I was STILL BLEEDING and when I tried to bandage the bleeding, it failed and I ended up dying.. Both of these incidents happened in only a matter of us trying the update for 2 hours before me and my three friends got annoyed and stopped for the day.
After playing yesterday I had an instance where I was bandaged by a friend, and bandaged myself and they both failed, tried again after I got 'grabbed'.
That also failed. The fourth one finally worked.
Going through Rise was also kind of a nightmare as it seemed like bleeding occurs much more frequently now, combined with RNG fails was just... not a pleasant experience.
If it is, it sounds like there are issues with trying to apply bandages from more than one source.
I'm going to play again and try to see if I run into failed bandage attempts.
The first two were, kind of. Staggered. My partner was bandaging me, and got... 70% through the animation before I started mine.
They failed, then I failed.
Then I got grabbed and tried to bandage completely alone and -that- one failed. After crafting another bandage that one manged to work.
I've had a few failed attempts besides that one example, and only a handful of them have failed, but they were completely isolated, no one else was trying to bandage me.
None of them ever failed more than once outside of the first example. So either, true, there's an issue with teammate bandaging or extremely bad RNG.
Edit: clarification
Edit2: Update. Kevlar bandages can also fail.
For instance bleeding shouldn't reduce your current hp alone anymore, but reduces your MAX HP at a set pace until you die from max hp hitting zero, or you cure some or all of the bleeding which refills your maximum health.
This means with severe bleeding, you can at most slow it down (to a very very slow speed) with basic bandages. Trying to 'heal' to buy time from severe bleeding would be a bad idea as the heal gets reduced or wasted.
Once it is slowed down, the bleeding can stop on it's own as it has a timer as your body's metabolism trying to repair itself.
This way it's not based on a 'health loss over time' and RNG to cure it, but more of a 'wounding' that lowers your max hp.
Taking damage from bleeding gives you a bit of XP in fortitude and at higher levels the max hp loss is offset by the skill.
I was running/swiming, and it wasn't until I was standing still on shore before it finally worked; and then died because I couldn't do a second bandage in time. I used up like 6 bandages from that encounter.
Now that I think about it, most of my successes were when I was hiding, so maybe the running and panic is what's messing it up? If so, that mechanic is really not telegraphed well.