Abiotic Factor

Abiotic Factor

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Physis Aug 12, 2024 @ 7:33pm
Fix the freakin' bandages.
The way bandages work now coming down to RNG is.. I'm sorry to say it, but an incredibly dumb decision and I cannot fathom why it was changed in this way. The fact that I will waste 5 or more bandages desperately trying to stop myself from bleeding out WHILE still avoiding an enemy WHILE my health slowly chunks down is ridiculous.

It worked perfectly well before- dependent on how many little cuts are on your screen, each bandage heals one of those cuts. This "bandage failed to stop severe bleeding" is idiotic.

Yes, i'm aware there's a new bandage, but to render current bandages essentially useless JUST to make the new bandage viable is just silly. The RNG shouldn't be down to your bandage working, it should be down to how many cuts you have a chance of receiving whenever a certain type of enemy strikes you.

I'll literally tell you how to fix this, go back to the each cut on the screen being a default bandage, and put the RNG into how many cuts you'll receive when struck by an enemy versus arbitrary failures when you try to bandage yourself. Make the default bandages still only heal one cut, and make the new bandage a cure-all that ENCOURAGES rather than FORCES people to use it as a combat heal as opposed to the default bandages.
Last edited by Physis; Aug 13, 2024 @ 2:59pm
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MechWarden Aug 13, 2024 @ 12:56am 
I've notice a sharp increased need of bandages, but I've never had anything on that level. And I can't even say my med skill is that high. I think I just got to level 5, partly because of the recent bandage use, while several other skills were capped at 12.

I've never noticed any RNG factor in bandaging up, and I've done some stupid things like trying to use an Electro Thrower on the newer bots in the game (the one with the grenade launcher) and melee the new buff Exor with the slow as heck Impact Hammer.
Physis Aug 13, 2024 @ 1:13am 
Originally posted by MechWarden:
I've notice a sharp increased need of bandages, but I've never had anything on that level. And I can't even say my med skill is that high. I think I just got to level 5, partly because of the recent bandage use, while several other skills were capped at 12.

I've never noticed any RNG factor in bandaging up, and I've done some stupid things like trying to use an Electro Thrower on the newer bots in the game (the one with the grenade launcher) and melee the new buff Exor with the slow as heck Impact Hammer.

I'm basically just under the assumption it's RNG which determines IF a default bandage will stop "severe bleeding" because for my own sanity I refuse to believe the devs made a conscious decision for players to waste between 4 and 6 bandages trying to stop bleeding.

I was in the base and my friend hit me with the new crowbar for a gag, it caused me to bleed despite no friendly fire being on (guess that needs fixing too) and so I scrambled to start using bandages, it failed FOUR TIMES before both me and the friend started bandaging me and it finally stopped, I don't even know if it was him, or, or both of us that made the difference.

That's not all, I got downed due to bleeding before that, my friend got me up, to find I was STILL BLEEDING and when I tried to bandage the bleeding, it failed and I ended up dying.. Both of these incidents happened in only a matter of us trying the update for 2 hours before me and my three friends got annoyed and stopped for the day.
Last edited by Physis; Aug 13, 2024 @ 1:16am
MechWarden Aug 13, 2024 @ 1:17am 
In my solo play, the Severe Wound effect always took two bandages to fix. It hurts, but it hasn't made basic bandages defunct. I'm not sure what exactly happened with that incident with you and your friend; it sounds like several things went wrong. Can't blame you for being ticked off, I would be as well.
Deadflag Aug 13, 2024 @ 10:16am 
sounds more like a desync
Foxassassin Aug 13, 2024 @ 10:49am 
Originally posted by MechWarden:
In my solo play, the Severe Wound effect always took two bandages to fix. It hurts, but it hasn't made basic bandages defunct. I'm not sure what exactly happened with that incident with you and your friend; it sounds like several things went wrong. Can't blame you for being ticked off, I would be as well.

After playing yesterday I had an instance where I was bandaged by a friend, and bandaged myself and they both failed, tried again after I got 'grabbed'.

That also failed. The fourth one finally worked.

Going through Rise was also kind of a nightmare as it seemed like bleeding occurs much more frequently now, combined with RNG fails was just... not a pleasant experience.
MechWarden Aug 13, 2024 @ 11:03am 
Originally posted by Foxassassin:
Originally posted by MechWarden:
In my solo play, the Severe Wound effect always took two bandages to fix. It hurts, but it hasn't made basic bandages defunct. I'm not sure what exactly happened with that incident with you and your friend; it sounds like several things went wrong. Can't blame you for being ticked off, I would be as well.

After playing yesterday I had an instance where I was bandaged by a friend, and bandaged myself and they both failed, tried again after I got 'grabbed'.

That also failed. The fourth one finally worked.

Going through Rise was also kind of a nightmare as it seemed like bleeding occurs much more frequently now, combined with RNG fails was just... not a pleasant experience.
Was this being done at the same time?

If it is, it sounds like there are issues with trying to apply bandages from more than one source.

I'm going to play again and try to see if I run into failed bandage attempts.
Foxassassin Aug 13, 2024 @ 11:36am 
Originally posted by MechWarden:
Originally posted by Foxassassin:

After playing yesterday I had an instance where I was bandaged by a friend, and bandaged myself and they both failed, tried again after I got 'grabbed'.

That also failed. The fourth one finally worked.

Going through Rise was also kind of a nightmare as it seemed like bleeding occurs much more frequently now, combined with RNG fails was just... not a pleasant experience.
Was this being done at the same time?

If it is, it sounds like there are issues with trying to apply bandages from more than one source.

I'm going to play again and try to see if I run into failed bandage attempts.

The first two were, kind of. Staggered. My partner was bandaging me, and got... 70% through the animation before I started mine.

They failed, then I failed.

Then I got grabbed and tried to bandage completely alone and -that- one failed. After crafting another bandage that one manged to work.

I've had a few failed attempts besides that one example, and only a handful of them have failed, but they were completely isolated, no one else was trying to bandage me.

None of them ever failed more than once outside of the first example. So either, true, there's an issue with teammate bandaging or extremely bad RNG.

Edit: clarification

Edit2: Update. Kevlar bandages can also fail.
Last edited by Foxassassin; Aug 17, 2024 @ 1:23am
Kai Aug 13, 2024 @ 11:41am 
They should revamp the status effect of bleeding to be more of a % value in severity, so that the bandage 'heals' a specific severity.

For instance bleeding shouldn't reduce your current hp alone anymore, but reduces your MAX HP at a set pace until you die from max hp hitting zero, or you cure some or all of the bleeding which refills your maximum health.

This means with severe bleeding, you can at most slow it down (to a very very slow speed) with basic bandages. Trying to 'heal' to buy time from severe bleeding would be a bad idea as the heal gets reduced or wasted.

Once it is slowed down, the bleeding can stop on it's own as it has a timer as your body's metabolism trying to repair itself.

This way it's not based on a 'health loss over time' and RNG to cure it, but more of a 'wounding' that lowers your max hp.

Taking damage from bleeding gives you a bit of XP in fortitude and at higher levels the max hp loss is offset by the skill.
Last edited by Kai; Aug 13, 2024 @ 11:49am
ULTRA Aug 13, 2024 @ 2:01pm 
This is already how it worked, dogg. It was never guaranteed since public release that bandages would fix severe bleeding. If you're that mad about shavings of wood plank not reattaching your leg then just quit out of the session and it'll cancel out all your status effects.
MechWarden Aug 13, 2024 @ 6:34pm 
I actually did have several failed bandage attempts, in a row, after a sniper respanwed and got me good while out in the open.

I was running/swiming, and it wasn't until I was standing still on shore before it finally worked; and then died because I couldn't do a second bandage in time. I used up like 6 bandages from that encounter.

Now that I think about it, most of my successes were when I was hiding, so maybe the running and panic is what's messing it up? If so, that mechanic is really not telegraphed well.
Last edited by MechWarden; Aug 13, 2024 @ 6:35pm
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Date Posted: Aug 12, 2024 @ 7:33pm
Posts: 10