Abiotic Factor

Abiotic Factor

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Jobs rework
We decided to roleplay a bit and our team 5 got disappointed, anything other then Botanist and Gastrologist is absolutely useless, there should be some skills rework cause rn Crafting and Construction is absolutely useless and bonuses are far from good. Also agriculture is fine but u DONT NEED that ammount of food in game, we had 3 fridges absolutely full of stuff from 2 big plots, and we are group of 5.
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Showing 1-5 of 5 comments
Monokuma Jul 19, 2024 @ 9:25am 
That's really interesting that you came to that conclusion since most people think summer intern is the most optimized.

Regardless, the jobs are more meant to be a starting boost more than a hard role assignment. Aside from Defense Analyst getting lumped with a forced slow learner trait, they're all meant to be able to do each other's roles if necessary without suffering too much, since this game IS meant to be able to finish in singleplayer.
Last edited by Monokuma; Jul 19, 2024 @ 9:25am
Dragontoast Jul 19, 2024 @ 9:40am 
Skills will evolve as the game updates, perks will get added and level cap will increase.

However I disagree with your perspective of current job values. Botanist and Gastrologist are some of the worst jobs and always have been. There is no reason to be either job because traits immediately eclipse their benefits. Literally any job can just take the trait and be better off than the job itself.
Last edited by Dragontoast; Jul 19, 2024 @ 9:40am
Granola incident Jul 19, 2024 @ 9:43am 
Originally posted by Dragontoast:
Skills will evolve as the game updates, perks will get added and level cap will increase.

However I disagree with your perspective of current job values. Botanist and Gastrologist are some of the worst jobs and always have been. There is no reason to be either job because traits immediately eclipse their benefits. Literally any job can just take the trait and be better off than the class itself.
can still take the trait on top of job, my point is jobs are pretty bad balanced with Intern being superior
Im looking forward to see how the skill system will improve but for now some bonuses espesially for high skill lvls like7+ are complete joke and not rewarding at all
mr steal ur spell Jul 19, 2024 @ 10:00am 
It wouldn't be so impactful if you could respec in some way. I picked the construction specialist and picked the traits I thought could work. The specialization gave me a few levels in some skills, which everyone can level up anyway.

Unfortunately, it gave crafting and construction, which are the ones you do not need any early levels in to due to how easily they are leveled and how bad the bonuses are. The trees are themselves worth rebalancing separately from the jobs; construction gives you faster packaging and the other benefit is (sometimes) more loot when dismantling with a hammer. I don't even use the hammer to dismantle because I drag everything to the salvage bench.

Early levels in crafting give you access to workbench upgrades ... when you likely don't have the materials to make them! Compared to the level 5 trait in throwing, that shows a projectile trajectory. It's really saying something that the construction tree is not as good as throwing. Cooking level THREE gives you soups ....

Now I'm wishing I could change out the traits or specialization (maybe with a tough repeatable quest or hard farm?) because I figured out which traits are worth it after I played for a while. I regret not taking fanny pack and wish I could, but wrinkly brainmeat and buff brainiac feel like must picks.

If OP's suggestion comes into the game and the jobs are rebalanced, I hope a respec option is added to reroll the job and traits.
A kobold Jul 19, 2024 @ 1:43pm 
https://steamcommunity.com/app/427410/discussions/5/4331978422247300314/

there has been at least one good idea for this.
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Date Posted: Jul 19, 2024 @ 7:41am
Posts: 5