Abiotic Factor

Abiotic Factor

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Badgerboy2002 Aug 22, 2024 @ 7:03am
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Biometric & Biomimic Armwraps Rework
These items, and guns in general, would be more worth while if you didn't waste an armor slot for them. There's nothing in the game yet that goes in the watch slot is there? Why not make these Armwraps into wristbands instead.
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Showing 1-15 of 20 comments
otakon17 Aug 22, 2024 @ 8:28am 
The arm wraps should have been an armor mod item of some kind that you could add to existing armor, like taping the flashlight to certain guns(seriously though, ONLY the Scattershot and Security Pistol is kind of stupid).
mr steal ur spell Aug 22, 2024 @ 8:59am 
at some point you just put on the headlamp and never use a held lamp or gun attachment ever again, but weapon mods or armor mods would go a long way to helping build diversity.

the guns suck so bad precisely because you give up the armor to use them, and then have to farm the ammo anyway. it's just ass compared to the new laser gun or just the grinder
Rovole Aug 22, 2024 @ 9:46am 
I see a lot of threads that echo this sentiment, and I've put my thoughts on those threads as well. At the very least, the accuracy 15 perk needs to be better than just the Biomimic armwraps.
ULTRA Aug 22, 2024 @ 10:06am 
Originally posted by Rovole:
I see a lot of threads that echo this sentiment, and I've put my thoughts on those threads as well. At the very least, the accuracy 15 perk needs to be better than just the Biomimic armwraps.

Being able to expend stamina on any swaying weapon to completely stabilize its accuracy would be reasonable, I think
mr steal ur spell Aug 22, 2024 @ 10:39am 
I want to aim down the sights instead of hip-firing a machine gun, different firing modes or attachments like grenade launchers, silencers so I can take down patrols without losing stealth, bigger magazines, colors, trading for ammo ... there's so much they could do with a rework of the gun system. Maybe a rework of the arm wraps would accompany more customization on the guns ?

Somewhat offtopic: Guns provide a huge advantage at the start, because the 9mm kicks ass against the first few enemy types. It saved me when I didn't know what I was doing. The further you get into the game the worse guns get because of the restrictions on them; the ammo becomes a pain, you need repair kits (until you figure out the enemies drop more guns than ammo), the arm wraps, the damage scales weird and so on. There's plenty of places they can take the guns that don't just end up being strictly worse than the crafted weapons.
Foxassassin Aug 22, 2024 @ 1:33pm 
Originally posted by ULTRA:
Originally posted by Rovole:
I see a lot of threads that echo this sentiment, and I've put my thoughts on those threads as well. At the very least, the accuracy 15 perk needs to be better than just the Biomimic armwraps.

Being able to expend stamina on any swaying weapon to completely stabilize its accuracy would be reasonable, I think

Now that actually feels like it'd be worth loosing a ton of armor and set bonuses.
-

I pitched an idea last time that they could do an alternate route of 'unlocking' guns.

Scrap extras>get unique gun scrap> collect X number> Jailbreak one specific gun for use.

That'd deal with the armwrap problem, set problems, the Gun/Ammo disparity and player choice all in one.

Leave in the armwraps for those who want to use all of them without worry/ people who don't have crafting up.

Or just add a sandbox option to cut it.
Rovole Aug 22, 2024 @ 1:44pm 
Originally posted by Foxassassin:
Scrap extras>get unique gun scrap> collect X number> Jailbreak one specific gun for use.

Unique gun scrap is something I'd thought of as well. You could assemble gun repair kits with enough extra parts, or use them to upgrade weapons. or just get 10 of part from type of gun to jailbreak one, as you suggest.
Demonocolips Aug 22, 2024 @ 2:46pm 
wristband made of the nfc beads we tore out of the arms so we can use the guns. yes because this is how they actually work.
in modern day there are two different sensors to activate an electronic lock on a gun. nfc bead implanted under the skin in the hand or a nfc wristband. whats funny is most of them use a solenoid to block the trigger which can be gotten around by putting a magnet near it.
otakon17 Aug 22, 2024 @ 6:57pm 
Originally posted by 5 supp no core all feed:
at some point you just put on the headlamp and never use a held lamp or gun attachment ever again, but weapon mods or armor mods would go a long way to helping build diversity.

the guns suck so bad precisely because you give up the armor to use them, and then have to farm the ammo anyway. it's just ass compared to the new laser gun or just the grinder
You can't use the headlamp underwater, well not if you want to be able to see.
Adapter0 Aug 22, 2024 @ 7:20pm 
Interestingly enough someone in the forums tested armor found out armor isn't additive. Which means a full set of +28 armor head, chest, arms, and legs isn't 112 armor, its actually 28 armor for that part of the body that they protect. So having lower armor for soldiers isn't that bad since soldiers should be more inclined to aim toward center of mass as opposed to the arms. That being said being able to upgrade armwraps for more armor would be nice. Probably not to the same defense as end game armor for the sake of game balance something like 20 if the current endgame armor is 28. Also give us trades for the higher tier repair would be nice as well
Monokuma Aug 22, 2024 @ 7:23pm 
Originally posted by otakon17:
You can't use the headlamp underwater, well not if you want to be able to see.
You can use the headlamp underwater if you're wearing scuba gear, as the scuba gear gives the effects of the goggles.
Insano-Man Aug 22, 2024 @ 8:17pm 
Originally posted by Adapter0:
So having lower armor for soldiers isn't that bad since soldiers should be more inclined to aim toward center of mass as opposed to the arms.
This has generally not been the case across most games I've played.

In most of a given character's weapon animations, the arms block off most of the torso, especially in the case of firearms. By and large, any shots fired center-of-mass will usually strike the arms first. Likewise, as the arms are typically extended ahead of the body, melee attacks are more likely to hit an arm than anything else.

Given that you're making a statement that you want to use ranged weapons by putting on the armwraps, you're essentially tossing most of your armor out the window. I had a glimpse into this not too long ago when my mountaineer arms broke mid-fight against a shotgunner. I went from being tickled slightly, to losing 10-20% of my HP every shot.
Adapter0 Aug 22, 2024 @ 9:00pm 
Originally posted by Insano-Man:
Originally posted by Adapter0:
So having lower armor for soldiers isn't that bad since soldiers should be more inclined to aim toward center of mass as opposed to the arms.
This has generally not been the case across most games I've played.

In most of a given character's weapon animations, the arms block off most of the torso, especially in the case of firearms. By and large, any shots fired center-of-mass will usually strike the arms first. Likewise, as the arms are typically extended ahead of the body, melee attacks are more likely to hit an arm than anything else.

Given that you're making a statement that you want to use ranged weapons by putting on the armwraps, you're essentially tossing most of your armor out the window. I had a glimpse into this not too long ago when my mountaineer arms broke mid-fight against a shotgunner. I went from being tickled slightly, to losing 10-20% of my HP every shot.
I'm not saying armwraps don't need more armor they defiantly do which is why i suggested an upgrade system for armwraps would be benificial if added to the game so it doesnt get outscaled lategame. For the longer ranged enemies ai should aim for center of mass not that they actually do aim there in video games . That's more of a poor choice of wording in my part in my previous post.
mr steal ur spell Aug 22, 2024 @ 9:16pm 
Originally posted by otakon17:
You can't use the headlamp underwater, well not if you want to be able to see.
by the time you reach that you can get the NVGs ... I had the NVGs in security sector I think (that's where you get sensors right ?).

Are you saying you went through security and dams with 9mm + FL or scrapshot + FL ?

edit: just checked and I believe you also make a diving suit in dams, swimming goggles are worthless by then.
Last edited by mr steal ur spell; Aug 22, 2024 @ 9:36pm
Crusader Aug 23, 2024 @ 7:38am 
Originally posted by 5 supp no core all feed:
I want to aim down the sights instead of hip-firing a machine gun, different firing modes or attachments like grenade launchers, silencers so I can take down patrols without losing stealth, bigger magazines, colors, trading for ammo ... there's so much they could do with a rework of the gun system. Maybe a rework of the arm wraps would accompany more customization on the guns ?

Somewhat offtopic: Guns provide a huge advantage at the start, because the 9mm kicks ass against the first few enemy types. It saved me when I didn't know what I was doing. The further you get into the game the worse guns get because of the restrictions on them; the ammo becomes a pain, you need repair kits (until you figure out the enemies drop more guns than ammo), the arm wraps, the damage scales weird and so on. There's plenty of places they can take the guns that don't just end up being strictly worse than the crafted weapons.

I doubt they would add gun attachments or firing modes since they said they wanted to focus on the more "sci-fi" aspects of crafting weapons and to be fair, you can trade with warren for more repair kits, which can be easy to get if you can set up a "Bot auto-butchery"
you can also get a certain item to help with ammo in the order crates.

But i do agree the arm-wraps need to be altered in some form, and i do think it would be nice if we could upgrade the guns through crafting.
Last edited by Crusader; Aug 23, 2024 @ 6:01pm
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Date Posted: Aug 22, 2024 @ 7:03am
Posts: 20