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the guns suck so bad precisely because you give up the armor to use them, and then have to farm the ammo anyway. it's just ass compared to the new laser gun or just the grinder
Being able to expend stamina on any swaying weapon to completely stabilize its accuracy would be reasonable, I think
Somewhat offtopic: Guns provide a huge advantage at the start, because the 9mm kicks ass against the first few enemy types. It saved me when I didn't know what I was doing. The further you get into the game the worse guns get because of the restrictions on them; the ammo becomes a pain, you need repair kits (until you figure out the enemies drop more guns than ammo), the arm wraps, the damage scales weird and so on. There's plenty of places they can take the guns that don't just end up being strictly worse than the crafted weapons.
Now that actually feels like it'd be worth loosing a ton of armor and set bonuses.
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I pitched an idea last time that they could do an alternate route of 'unlocking' guns.
Scrap extras>get unique gun scrap> collect X number> Jailbreak one specific gun for use.
That'd deal with the armwrap problem, set problems, the Gun/Ammo disparity and player choice all in one.
Leave in the armwraps for those who want to use all of them without worry/ people who don't have crafting up.
Or just add a sandbox option to cut it.
Unique gun scrap is something I'd thought of as well. You could assemble gun repair kits with enough extra parts, or use them to upgrade weapons. or just get 10 of part from type of gun to jailbreak one, as you suggest.
in modern day there are two different sensors to activate an electronic lock on a gun. nfc bead implanted under the skin in the hand or a nfc wristband. whats funny is most of them use a solenoid to block the trigger which can be gotten around by putting a magnet near it.
In most of a given character's weapon animations, the arms block off most of the torso, especially in the case of firearms. By and large, any shots fired center-of-mass will usually strike the arms first. Likewise, as the arms are typically extended ahead of the body, melee attacks are more likely to hit an arm than anything else.
Given that you're making a statement that you want to use ranged weapons by putting on the armwraps, you're essentially tossing most of your armor out the window. I had a glimpse into this not too long ago when my mountaineer arms broke mid-fight against a shotgunner. I went from being tickled slightly, to losing 10-20% of my HP every shot.
Are you saying you went through security and dams with 9mm + FL or scrapshot + FL ?
edit: just checked and I believe you also make a diving suit in dams, swimming goggles are worthless by then.
I doubt they would add gun attachments or firing modes since they said they wanted to focus on the more "sci-fi" aspects of crafting weapons and to be fair, you can trade with warren for more repair kits, which can be easy to get if you can set up a "Bot auto-butchery"
you can also get a certain item to help with ammo in the order crates.
But i do agree the arm-wraps need to be altered in some form, and i do think it would be nice if we could upgrade the guns through crafting.