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Other than that, they're not great. I don't get why the charge attack has a second wind-up associated with it.
2. Charge attack? As far as I know, they only have 1 attack, with just 1 long wind-up. Am I missing something?
2) Proficiency. If you are good at swinging something heavy, your whole body will adjust and do it much more efficiently, or maybe find a better way to swing them (such as spinning in place to build momentum instead of trying to raise the weapon in order to bring it down).
Having 'sprinting' be used as a wind up to attack with heavy weapons makes the most sense, imagine you sprint and hold RMB, you will start charging and rushing at a target, the moment you bump into them, you auto-hit causing them to fly back if they aren't heavy.