Abiotic Factor

Abiotic Factor

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TommyGunn Jun 29, 2024 @ 4:54pm
Adjustment or Removal of "Weather" Effects
The weather effects such as the fog and the radiation leakage last far too long and are frankly more annoying than immersive. Please consider significantly adjusting these features or remove them altogether to retain the more casual survival crafting experience that sets this game apart from the more 'grindy' and unforgiving games such as ARK and Valheim.
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NaCl Jun 29, 2024 @ 5:41pm 
Fog is just a visibility reduction, and spawns a funny little guy somewhere. That's it.
Radiation and spores are both countered by a suit. Something that you should have long before you see your first weather event.

There's nothing grindy or unforgiving about the new system.
MechWarden Jun 29, 2024 @ 6:18pm 
Have yet to run into the radiation one, but the spore effect almost doesn't need a hazmat suit or gas mask. You get a spore infection of the lungs, start coughing, and then it clears up and that's it. (yes, I tested it by taking off stuff, and was a little disappointed by how mild it was)

Radiation is a key thing most players get used to, and by that point should have already have the tools to handle it.

The Fog effect is the one that's the most dangerous, not so much for the lack of visibility, but for the creature that comes with it.

As for the grind... there is no grind. It is just there, you have one item that covers 2 out of 3 of the events, and other items that can help with one or the other.

Not sure how it isn't immersive. You have dimensional incursion issues throughout the facility, to the point that the environment itself is being contaminated by it as the literal barriers of reality are breaking down. Seems pretty on point to me.

As for me, it still seems pretty casual. After getting a thing to ward off the spooky mist skelly boy, the game seems very forgiving (especially after adding the Dynamic Difficulty system). I agree that the weather events might out live their welcome after the first 15 or so minutes (half an in-game day), but otherwise it isn't stopping me from doing most things.
Last edited by MechWarden; Jun 29, 2024 @ 6:19pm
TommyGunn Jul 1, 2024 @ 2:58pm 
That's fair. I suppose my complaint was a bit hasty. It just felt odd that an indoor facility should be experiencing weather conditions. I ended up adjusting to them alright, but I still think they should be refined or limited to specific regions of the map where a more dynamic atmosphere is appropriate.
Originally posted by TommyGunn:
That's fair. I suppose my complaint was a bit hasty. It just felt odd that an indoor facility should be experiencing weather conditions. I ended up adjusting to them alright, but I still think they should be refined or limited to specific regions of the map where a more dynamic atmosphere is appropriate.
well we are talking portals so weather leaking into the facility is not so far of and we are the ones that are responable for the fog because we depowered the containment in flathill to moving into manufacturing
Last edited by Das Trojanische Pferd; Jul 1, 2024 @ 3:04pm
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Date Posted: Jun 29, 2024 @ 4:54pm
Posts: 4