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no one would play this game.
so why do soups function this way?
why do you have to be near max level cooking in order for it to half function like all the rest of crafting in the game?
yes, we can keep bad soups as making you sick by all means but considering how highly specific soups need to be PLEASE just give us recipes like the rest of crafting once we get proper ingredients.
it's not fun to have to look up a guide, in a game that's massive draw is a sense of discover from finding and/or making things.
or by just wasting tons of time, making purified water, and materials trying to figure out said highly specific recipes.
the system is just bad all around.
there is a reason people so often used bad soups (and junk food), devs should have looked into and thought about WHY so many are doing that instead of just penalizing all those people for doing it.
just a dumb decision on top of an already dumb mechanic.
I'd have to start over again on a save and try experimenting with soup (and not look at guides and the wiki) to see if how bad it is now. Before the update, it was pretty bad in solo because you get so much from soup that you were really limited on how often you could experiment if you didn't want to waste anything. Now that values across the bord have been lowered, I might be able to experiment more often.
I can agree that arbitrarily making all Bad Soup cause sickness 50% of the time isn't the best call. It doesn't make sense to to toss in perfectly edible food ingredients and somehow 'things go wrong' and it is borderline inedible if you either skip or swap an ingredient. Missing an ingredient is more of a Sub Par Soup, or Lame Soup, or Meh Soup. Though missing a key ingredient might legit be bad, like not putting proper yeast in bread. (though that example falls apart, because you can have flat bread)
I think a different debuff might be better for Bad Soup. Instead of just making you sick, you just can't eat it while not hungry, because 'it tastes bad' and the character isn't desperate enough to eat it to survive. Or there could be a simple stat Debuff that is annoying, but not crippling.
I think it might be time to bring back Weird Soup. Make Bad Soup a less-severe Toxic Soup, made from nonsensical or questionable ingredients. For example, salt water. Weird Soup would be just whatever is reasonably edible, but off-script, like pest-and-chips, pea water, or boiled water sausages. Bad nutrition, but no sickness.
So yes, In-game, I effectively got acute food poisoning from freshly boiled, lightly salted... fresh water.
how come cooking meat with salt worse than only beans?
they need to add some general outcome, determined by materials' hunger value you put in.
you can get light soup, normal soup, thick soup
(given they have the rest of the game to finish up and publish, I'm not too surprised)
Oddly enough, it feels like the system is already a bit cumbersome with options while the devs are trying hard to keep things simple by not hammering out an entire nutrition system into the game; like some Modded Minecraft thing focused on food.
That said, I think they do need to put more work into it. The current system doesn't feel right and sometimes requires a wiki page or guide to get around the hassle, and that's just not right for a system that's supposed to be easy and simple.
1. Could do a raft style system where you can "find" blueprints for recipes in the world. Could be scraps of paper that have it in kitchens, or even have the food itself which unlocks the recipe.
2. Cooking level unlock would be fine as well personally. I like finding stuff so I like the first one more but either option is solid.
new players dont always need their little hands held its called trial and error. please stop trying to add handholding mechincs and suggesting things. if people cant handle their digital soup failing then maybe they shouldnt be playing a video game
If you knew anything about mathematical permutations, and how long it takes to do each test, you'd understand that trying to test for each type of combination to discover a soup, with no hints, is not fun. We are here to play a game, explore things, and have fun, not stand next to a boiling pot, wasting time, wasting resources, and act like cooking nOObs.
I'm all for discovering things, but the needed ingredients for certain soups are often times arbitrary, overly simplistic (by design), or contrary to some people's common sense. Players will still need hints to reduce the frustration; which thankfully the game does give nowadays.
And to get back on the topic, the added insult to injury of a failed soup, giving not only half the servings; but worse, a chance to get sick, which if it triggers, will greatly set you back if you even attempt to eat it.
Pretty much this. Ideally, a game shouldn't require a wiki to play properly.