Abiotic Factor

Abiotic Factor

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Fairy 10. mai 2024 kl. 16.29
We NEED a good renewable source of water
I've used 15 cooler entirely only for gardening and I continue to bring more, but seeing how little they last and that 3 new I've recently got are already empty frustrates me. And there is no way to get a good amount of clear water quick. Sinks are too slow and have too little amount, purifying also requires lots of time to get decent amount even with a few stoves purifying at the same time and bringing new coolers to your base is only a temporary solution.

I suggest to AT LEAST to increase ratio for purifying tainted water into clean from 4:1 to 4:3, may be even 1:1. 250ml of clear water from 1000ml tainted is just too little, especially when purifying process takes a decent amount of time. Like we already have a lot of water in coolers and enough renewable water for it to not be a problem, but game punishes you for exploring it's aspects that requires a big amount of water (gardening) too much.
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Anker 11. mai 2024 kl. 9.46 
I really wish you could refill and empty pots directly from water containers. That QOL would really make the pre-purifier water game less of a hassle.
Valhalla Awaits 11. mai 2024 kl. 9.48 
Late game you get the water filter you put on the water barrels. (Both found in the labs, same room too.) It basically removes water as a factor for survival permanently. As you can just load them into your inventory/cart/forklift and take them to any tainted water source, instantly fill them all with 10's of thousands of pure water, and haul them back to base. And it'll last you for ages.
Lancenig 14. mai 2024 kl. 22.15 
Man...I haven't gotten that far yet...all the water so far has been clean...
Water purification...that doesn't even sound kinda fun LOL
Kai 14. mai 2024 kl. 22.47 
You don't need water, if you only care about beating the game.
You simply need soups or loot lots of money for vending machines.

And you can use a chopper to help you kill robots for soda.

Every robot you kill drops 4 soda, and there's like several in the office map. You can destroy their charging station to activate them.

1 can of soda fills 25% thirst. And it takes a lengthy period for you to lose all that thirst in a more than a single ingame day.

Soups are mainly to refill hunger, because cooked meats causes radiation build up, which can make you sick and vomit all your hunger/thirst gauges to zero.

If you build a class to have lead belly, you will never need to worry about tainted water ever again.
Sist redigert av Kai; 14. mai 2024 kl. 22.49
MechWarden 15. mai 2024 kl. 8.44 
To possibly address the underlying problem OP is having, growing and maintaining a decent sized garden does feel like a newbie trap. It is 400 ml (or more) to get a plant started and 400 ml per plant per harvest.

If someone has like 4 plants, that's 1,600 ml of water used over a day or two for that harvest. Depending on what's being grown, that objectively is not worth the early stage water cost. Anteverse Wheat is easy enough to harvest in the wild, and Tomatoes hardly give anything useful besides being a stepping stone to Super Tomatoes.

On top of that, nothing tells you that you can just... not harvest, and not pile up so many things that can and will decay over time. The game doesn't say that if you are tight on water and have more harvested food than you can use, that you can chill with the harvest and let the harvest sit there indefinitely.
Kai 15. mai 2024 kl. 8.58 
Opprinnelig skrevet av MechWarden:
To possibly address the underlying problem OP is having, growing and maintaining a decent sized garden does feel like a newbie trap. It is 400 ml (or more) to get a plant started and 400 ml per plant per harvest.

If someone has like 4 plants, that's 1,600 ml of water used over a day or two for that harvest. Depending on what's being grown, that objectively is not worth the early stage water cost. Anteverse Wheat is easy enough to harvest in the wild, and Tomatoes hardly give anything useful besides being a stepping stone to Super Tomatoes.

On top of that, nothing tells you that you can just... not harvest, and not pile up so many things that can and will decay over time. The game doesn't say that if you are tight on water and have more harvested food than you can use, that you can chill with the harvest and let the harvest sit there indefinitely.
Super Tomatoes are quite plentiful for harvest and you only need to use 1 piece of it to make soups. It's not like your team of 6 players are going to gorge down all the resources in one minute.

Unless your team is horrible and have skill issues and dies every 5 minutes, resetting their hunger/thirsts.

So for soups, you don't need to grow anything at all.
You can raid flathills for canned peas, to make bland/split pea soups as the basic soups.
You can reliably get a MRE every time flathill resets, for sustenance soup.
Salt is common. Raw pest + rump + chops + drumsticks are all common finds.
So gardening is a big niche, as there is no story oriented gatekeeping that requires you to learn it yet, unless anteverse gel is one of them.
Sist redigert av Kai; 15. mai 2024 kl. 9.00
MechWarden 15. mai 2024 kl. 10.13 
Yes, soups are great (now I l'm hungry and should get lunch:steamfacepalm:), that's already been said.

I'm saying that there is a fundamental gameplay issue where new players could inadvertently sabotage their water resources by having too many crops. 3 crops were bad enough on my water, even if I did know better from experience and grew super tomatoes (before I knew how to pause growing), but I can easily see someone growing 6 or 10, as many crops as they have hoses and soil, and then die of thirst and have dead and dying plants soon after.
Kai 15. mai 2024 kl. 10.49 
Opprinnelig skrevet av Hershcream:
To be fair it use to be u could boil water 1:1 but that then makes the water mechanic pretty pointless.

The Water filter is WAY later in the game. In the Office sector there is a locked area by a server farm labeled wildlife zone. the mats in that area have the recipe.
Yeah the only way to get to wildlife zone is probably bridging into some sort of opening elsewhere on the map...
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