Abiotic Factor

Abiotic Factor

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Robert 2024 年 5 月 8 日 上午 7:43
Bigger downside to wearing Hazmat suits
I think having bigger downsides to wearing the hazmat suits would be a positive step in game direction because as of right now me and everyone I've played with never takes them off because the downsides are almost non-existant. A lot of time went into making the armors pretty and it just gets covered by the suits.

I think it would be better if the suit is something you kept for when you are planning to go in to high radiation areas vs being on all the time.

The way I'd personally do it is I'd make the hazmat suit slow you down similar to having an extra armor weight class because you would actually be able to "feel" the downside when you wear it by moving slower.

That or not allowing you to wear the hazmat suit when you have armors underneath because a lot of these armors are bigger than the hazmat suit model so it is kind of funny that I am able to wear the hazmat suit in the first place when I have a whole Tarasque helm and bulky armor compressed down by the hazmat suit.

Thank you!
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Anker 2024 年 5 月 8 日 上午 9:06 
They slow you down when worn by adding notably to your armor weight. Considering how much time you spend just moving through the facility, a movement speed penalty is bad enough.
Robert 2024 年 5 月 8 日 上午 9:23 
引用自 Anker
They slow you down when worn by adding notably to your armor weight. Considering how much time you spend just moving through the facility, a movement speed penalty is bad enough.

Are we playing the same game? They defiantly don't do that if I don't move up an armor weight class when I put on a hazmat suit then it isn't enough. It doesn't even budge my bar.

Proof:
https://i.imgur.com/3lqR5lk.gif
mie001 2024 年 5 月 8 日 上午 9:25 
Or they need power to proper function, and when out of power you can't breath
Anker 2024 年 5 月 8 日 上午 9:27 
引用自 Robert
引用自 Anker
They slow you down when worn by adding notably to your armor weight. Considering how much time you spend just moving through the facility, a movement speed penalty is bad enough.

Are we playing the same game? They defiantly don't do that if I don't move up an armor weight class when I put on a hazmat suit then it isn't enough. It doesn't even budge my bar.

Proof:
https://i.imgur.com/3lqR5lk.gif

I dunno, when I'm wearing Forge armor, I'm at 3/4, and when I put on my Rat Suit, I'm at 4/4 weight class.
Robert 2024 年 5 月 8 日 上午 9:32 
引用自 mie001
Or they need power to proper function, and when out of power you can't breath

I'd be fine with that just literally anything that makes me not wear the suit 24/7 vs when I need it
Robert 2024 年 5 月 8 日 上午 9:54 
引用自 Anker
引用自 Robert

Are we playing the same game? They defiantly don't do that if I don't move up an armor weight class when I put on a hazmat suit then it isn't enough. It doesn't even budge my bar.

Proof:
https://i.imgur.com/3lqR5lk.gif

I dunno, when I'm wearing Forge armor, I'm at 3/4, and when I put on my Rat Suit, I'm at 4/4 weight class.

You're right though if the hazmat suit actually increased the weight class consistently like in your example then it would be a noticeable downside that would be more acceptable.

I don't know if I'm just lucky but in all my previous armor setups the suit never increased my weight class so I thought it was weightless to wear lmao

Like actually to the point where wearing it 24/7 was optimal because putting it in my inventory is heavier for my carry weight vs putting it on because it didn't seem to change my armor class weight
MechWarden 2024 年 5 月 8 日 下午 1:42 
I have to say the Hazmat suit does feel pretty powerful. The extra need to drink doesn't seem that big of a downside; or if it is, people are willing to take that hit when expecting to be exposed to radiation.

I'm not sure how best to balance it, at least not without ticking off the player base.

For example, realistically it should not be that durable. If burnt slashed, punctured, etc, by anything, it would unseal it and be rendered useless. Also those suits have either an air tank or filters, and possibly have a power source. Forcing players to manage those would not likely go well.

Just as well that they are they way they are. Gameplay wise it works, for now. I personally wouldn't mind a tweak to make it a bit more situational, but I'm at a loss as to how to do that.
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張貼日期: 2024 年 5 月 8 日 上午 7:43
回覆: 7