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Wait, where are the rewards, you earned this one.
...
There, now where was I? Oh right!
Expect to get some bad comments and Jester rewards from others, because oh boy, that is an unpopular take.
That said... I can see making it harder with some settings for those used to it. However, it is more of a nuisance to me after the spooks have been played out. I don't think removing the 'glare it away' effect would help with gameplay that much. Typically anything that interrupts gameplay is often seen as bothersome, more so if you have to abandon what you are doing all because some transdimensional mouth breather shows up.
I like the boldness of the idea, but I don't think it works all that well.
Two birds with one 'eyeball'. Because the co-worker is immortal, the Leyak would have a friend.
Maybe this can be the 'true ending' for the Leyak... Feeding the co-worker the greyeb will make it so the leyak is 100% materialized and constantly following the co-worker around, to the point where the co-worker is too busy fleeing to bother you at night.
So if you need to X-ray the thing, it will cancel the 'stuck' loop of the Leyak and it will resume normal activities against the player again... But feed the co-worker more greyeb eyes and it stops again.
Negative events (as in removing something), like night time, storms, or some hazardous environment cycle, or random spawn of a hard NPC blocking an area typically annoye people more than anything.
Positive events (adding something) like a special event that gives a good payout (special thing to attack to get rare loot) are usually way more liked.
The net effect is kind of the same, it derails the typical 'grind', but one haults the grind and forces the play to wait while the other is a (technically) optional opportunity.
A negative event isn't a bad thing, but it needs to be balanced well for it to work right.