Abiotic Factor

Abiotic Factor

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CombatWombat 2024년 6월 7일 오후 2시 39분
Bug: Pets
Haven't seen this mentioned so far. I had two pets, a normal one and an electro one for a while. Both named. After logging out and back in the electro one turned into a normal one and I now have a third pet without a name ???

They also seem to teleport (possibly to your workbench) when you relog, which is bad when you have build them a pen and they teleport out of it every time you join.

I hate to keep them in the tiny wheel or trap all the time.
CombatWombat 님이 마지막으로 수정; 2024년 6월 7일 오후 2시 41분
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YourMomSaysHi 2024년 6월 7일 오후 9시 35분 
I agree that your pets should at least remain close to where you leave them at logout. It feels like one of those beta game issues that will hopefully be fixed at some point. I'm not really sure what the point of is going through the process of getting a pet only to have it disappear or go through barriers you've created. I've created around 13 of them, but if they show up after I log back in, they're in random ass places. There's no joy in having a pet you can't find. Maybe we could construct a collar or implant that teleports a pet to your base or designated area, like the golf carts?
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게시된 날짜: 2024년 6월 7일 오후 2시 39분
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