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This both addresses the concerns about how easy it is to slap crafting benches all over the map to disable enemy spawns, and also provides incentive to make a larger base in one location.
Separate the Safe Zone from Crafting Bench
https://steamcommunity.com/app/427410/discussions/0/4358999171575016758/
I tried suggesting something like this during either the playtest or demo, but it got a lukewarm response.
I tried keeping the current thread simple to not scare people away with walls of text, but it still gets buried fast in this form.
I totally get what you mean, the system really needs being addressed, for several reasons, but I'm not sure if the players as a whole care?
Man, I even commented in that thread, I'm not sure how I forgot about it.
Though this is more of a different avenue of the same effect, with more emphasis on the presently underwhelming raiding mechanics.
Players (and the game itself) understanding where a base ends and the wild area begins is really important.
Also allowing options to claim more area should be doable, but not so easy to make raids practically moot.
Able to manage and understand your base boarder should be more clear as well.
And that's on top of the fact that encounters in general can't hope to handle most traps, let alone an array of traps a base can and will have.
It's currently a Gordian Knot with so many threads one can start on it isn't even funny.