Abiotic Factor

Abiotic Factor

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Monokuma Jun 6, 2024 @ 2:49am
Mechanics - Primary Crafting Bench
So, I've noticed some suggestions here and there that have their merits, but would upset the balance or are just difficult to implement cleanly in general. But the reason these these suggestions would be difficult? There's no "primary base" feature.

My suggestion is thus: Either the option to manually designate a primary crafting bench, or to auto-designate the most upgraded crafting bench. This allows the following two suggestions to be easier to work with:

- More difficult raids. Right now, it's a bit difficult balancing the base defense aspect without utterly ruining forward outposts. Designating a primary crafting bench will allow you to up the difficulty of raid events while not overly punishing forward base setups. You would still have the current raids for the forward outposts, but the primary crafting bench would get heavier attention. More waves, stronger enemies, that sort of thing.

- Lowering the "safe zone" cheese. The primary crafting bench can retain its safe zone radius, but all others will have a notably smaller radii in order to tone down the concern of players slapping a crafting bench everywhere to block all the spawns in the game. About the size of a room, perhaps.
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Showing 1-8 of 8 comments
Nick Walker II Jun 6, 2024 @ 4:40am 
So would there be a benefit to having a "primary workbench"? Or is it just for making raids harder?
Monokuma Jun 6, 2024 @ 5:06am 
Originally posted by Nick Walker II:
So would there be a benefit to having a "primary workbench"? Or is it just for making raids harder?
The primary workbench would retain the current safe zone radius, while all other workbenches will have a much smaller one.
This both addresses the concerns about how easy it is to slap crafting benches all over the map to disable enemy spawns, and also provides incentive to make a larger base in one location.
Last edited by Monokuma; Jun 6, 2024 @ 5:14am
Nick Walker II Jun 6, 2024 @ 6:05am 
Originally posted by Monokuma:
Originally posted by Nick Walker II:
So would there be a benefit to having a "primary workbench"? Or is it just for making raids harder?
The primary workbench would retain the current safe zone radius, while all other workbenches will have a much smaller one.
This both addresses the concerns about how easy it is to slap crafting benches all over the map to disable enemy spawns, and also provides incentive to make a larger base in one location.
Couldn't you just not slap crafting benches everywhere?
Monokuma Jun 6, 2024 @ 6:11am 
Originally posted by Nick Walker II:
Originally posted by Monokuma:
The primary workbench would retain the current safe zone radius, while all other workbenches will have a much smaller one.
This both addresses the concerns about how easy it is to slap crafting benches all over the map to disable enemy spawns, and also provides incentive to make a larger base in one location.
Couldn't you just not slap crafting benches everywhere?
That's not my primary concern, more addressing some complaints of other people on this discussion forum.
Nick Walker II Jun 6, 2024 @ 6:58am 
Originally posted by Monokuma:
Originally posted by Nick Walker II:
Couldn't you just not slap crafting benches everywhere?
That's not my primary concern, more addressing some complaints of other people on this discussion forum.
As long as it's an optional feature you have to opt-in to, fine.
MechWarden Jun 6, 2024 @ 9:05am 
Sounds similar to my thread.
Separate the Safe Zone from Crafting Bench
https://steamcommunity.com/app/427410/discussions/0/4358999171575016758/

I tried suggesting something like this during either the playtest or demo, but it got a lukewarm response.

I tried keeping the current thread simple to not scare people away with walls of text, but it still gets buried fast in this form.

I totally get what you mean, the system really needs being addressed, for several reasons, but I'm not sure if the players as a whole care?
Last edited by MechWarden; Jun 6, 2024 @ 9:09am
Monokuma Jun 6, 2024 @ 9:18am 
Originally posted by MechWarden:
Sounds similar to my thread.
Separate the Safe Zone from Crafting Bench
https://steamcommunity.com/app/427410/discussions/0/4358999171575016758/

I tried suggesting something like this during either the playtest or demo, but it got a lukewarm response.

I tried keeping the current thread simple to not scare people away with walls of text, but it still gets buried fast in this form.

I totally get what you mean, the system really needs being addressed, for several reasons, but I'm not sure if the players as a whole care?

Man, I even commented in that thread, I'm not sure how I forgot about it.

Though this is more of a different avenue of the same effect, with more emphasis on the presently underwhelming raiding mechanics.
MechWarden Jun 6, 2024 @ 9:28am 
It's all interconnect.

Players (and the game itself) understanding where a base ends and the wild area begins is really important.

Also allowing options to claim more area should be doable, but not so easy to make raids practically moot.

Able to manage and understand your base boarder should be more clear as well.

And that's on top of the fact that encounters in general can't hope to handle most traps, let alone an array of traps a base can and will have.

It's currently a Gordian Knot with so many threads one can start on it isn't even funny.
Last edited by MechWarden; Jun 6, 2024 @ 9:28am
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Date Posted: Jun 6, 2024 @ 2:49am
Posts: 8