Abiotic Factor

Abiotic Factor

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Randomization in the form of a procedurally generated portal world
Simple idea: A portal world that is completely random in layout and loot. This would add an unpredictable random area to the otherwise very specifically designed game-map.
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Showing 1-8 of 8 comments
MechWarden May 22, 2024 @ 3:15pm 
It's been brought up several times, usually as a compromise idea on threads asking if the entire game is (or is better off being) procedurally generated.
Lord Argon Jun 1, 2024 @ 9:42pm 
+1 for procedurally generated portal world.
Monokuma Jun 1, 2024 @ 9:46pm 
-1 for procedurally generated, but +1 for a mix-and-match generation. Procedurally almost never goes well for games not designed around it (and for a lot of games that DO), but I think there's real potential for a portal world layout to have a layout assembled from a library of connecting prefabs that resets with the anteverse reset period. A veritable mr potato head anteverse.
Vuur Jun 1, 2024 @ 10:01pm 
Originally posted by Monokuma:
-1 for procedurally generated, but +1 for a mix-and-match generation. Procedurally almost never goes well for games not designed around it (and for a lot of games that DO), but I think there's real potential for a portal world layout to have a layout assembled from a library of connecting prefabs that resets with the anteverse reset period. A veritable mr potato head anteverse.
The current portals are meant to be reliable ways of farming certain mats. As long as the prefabs provide at least the same amount of mats or more, I'll be keen. Would make it interesting at least.
Monokuma Jun 1, 2024 @ 10:05pm 
Originally posted by Vuur:
Originally posted by Monokuma:
-1 for procedurally generated, but +1 for a mix-and-match generation. Procedurally almost never goes well for games not designed around it (and for a lot of games that DO), but I think there's real potential for a portal world layout to have a layout assembled from a library of connecting prefabs that resets with the anteverse reset period. A veritable mr potato head anteverse.
The current portals are meant to be reliable ways of farming certain mats. As long as the prefabs provide at least the same amount of mats or more, I'll be keen. Would make it interesting at least.
For me, I think the potential in this sort of anteverse would be a catch-all common resource source with potential to host furnishings that otherwise do not suit other portal worlds.
Vuur Jun 1, 2024 @ 10:08pm 
Originally posted by Monokuma:
Originally posted by Vuur:
The current portals are meant to be reliable ways of farming certain mats. As long as the prefabs provide at least the same amount of mats or more, I'll be keen. Would make it interesting at least.
For me, I think the potential in this sort of anteverse would be a catch-all common resource source with potential to host furnishings that otherwise do not suit other portal worlds.
ah, if it's a separate portal world, then 100% agree
Zukaro Travon Jun 1, 2024 @ 11:32pm 
Maybe a corrupted portal world. Like, a portal world which is a chaotic mishmash of different realities with no rhyme or reason. Then it at least makes sense when procedural generation places things incorrectly.
MehGahLorp Jun 2, 2024 @ 6:15am 
What if a 'Stargate' style portal was discovered or researched (and built) near the end of the game?

The Stargate could then lead to some kind of procedurally generated world or worlds that reset each week.
The portal could have a control panel that would give the user control over the kind of randomized world they wanted to explore. A randomized Anteverse 2? A randomized Flathill? more enemies? less?

The Stargate could also serve as a possible avenue of linking in future DLC or Modded Storylines / labs.
So on the console you would select the randomized world option or the DLC specific coordinates option.

I suppose if they really wanted to go all out on end game content they could emulate "Path of Exiles" end game map system but that would be a bit much.
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Date Posted: May 22, 2024 @ 2:12pm
Posts: 8