Abiotic Factor

Abiotic Factor

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enemies respawn too fast
especially soldiers in areas where there are 4 or 5 of them
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Showing 1-15 of 17 comments
MechWarden Jun 4, 2024 @ 10:46am 
The spawning system does need work.

It is more apparent with soldiers because they are a harder enemy than Pests and Peccary and can often come in groups.

What tends to happen is that you spend like 20 to 40 minutes working on an area, night comes and goes, and during the morning the 'Order Fairy' seems to magic up as many soldiers as they can around you without being seen:steamfacepalm:. If you too close to a spawn point, it will keep trying until you move far enough away.

Such respawns need to be paused for a full in-game day or so, or while still near by (with an increased no-spawn radius) because it can be really discouraging at times.
CombatWombat Jun 4, 2024 @ 11:15am 
Yes, respawning is in a bad place. We need more initial enemies ( got reduced in the last patch) that respawn with a longer timer, and timer only. Leaving an area and coming back a few min later should not respawn enemies.
Jirodyne Jun 4, 2024 @ 11:24am 
Originally posted by CombatWombat:
Yes, respawning is in a bad place. We need more initial enemies ( got reduced in the last patch) that respawn with a longer timer, and timer only. Leaving an area and coming back a few min later should not respawn enemies.

Agreed. But also should be a way to check if you have a base somewhere, and not spawn enemies near it. Currently I am in the Garage, right next to the Tram in Manfacturing, and twice now, a door repelled, from the solid rock roof, down into my base, not even 20 feet from my Crafting table...

https://steamcommunity.com/sharedfiles/filedetails/?id=3261210460

^ Right in that corner, where the lamp is, and the switch to open the door. Just comes repels in, and starts attacking me in the middle of crafting stuff.
Last edited by Jirodyne; Jun 4, 2024 @ 11:27am
MechWarden Jun 4, 2024 @ 11:49am 
Originally posted by Jirodyne:
Originally posted by CombatWombat:
Yes, respawning is in a bad place. We need more initial enemies ( got reduced in the last patch) that respawn with a longer timer, and timer only. Leaving an area and coming back a few min later should not respawn enemies.

Agreed. But also should be a way to check if you have a base somewhere, and not spawn enemies near it. Currently I am in the Garage, right next to the Tram in Manfacturing, and twice now, a door repelled, from the solid rock roof, down into my base, not even 20 feet from my Crafting table...

https://steamcommunity.com/sharedfiles/filedetails/?id=3261210460

^ Right in that corner, where the lamp is, and the switch to open the door. Just comes repels in, and starts attacking me in the middle of crafting stuff.
Is that attack from a raid or just normal spawning? I had a room that just dumped soldiers right on me on a night raid, rappelling down from ropes, two steps away from my Crafting Bench.

Btw, all Order Soldiers 'spawn in' via rappelling down ropes (though I think some can teleport in on some raids). It can look silly when seeing it happen on The Train.

Either way, report that as a bug. Even if it is 'intended' that the Crafting Bench don't block Soldier spawns, the game doesn't really inform players of that. Heck, it doesn't even inform players of the spawn suppression mechanic in the first place! :steamfacepalm:
Jirodyne Jun 4, 2024 @ 11:56am 
Originally posted by MechWarden:
Originally posted by Jirodyne:

Agreed. But also should be a way to check if you have a base somewhere, and not spawn enemies near it. Currently I am in the Garage, right next to the Tram in Manfacturing, and twice now, a door repelled, from the solid rock roof, down into my base, not even 20 feet from my Crafting table...

https://steamcommunity.com/sharedfiles/filedetails/?id=3261210460

^ Right in that corner, where the lamp is, and the switch to open the door. Just comes repels in, and starts attacking me in the middle of crafting stuff.
Is that attack from a raid or just normal spawning? I had a room that just dumped soldiers right on me on a night raid, rappelling down from ropes, two steps away from my Crafting Bench.

Btw, all Order Soldiers 'spawn in' via rappelling down ropes (though I think some can teleport in on some raids). It can look silly when seeing it happen on The Train.

Either way, report that as a bug. Even if it is 'intended' that the Crafting Bench don't block Soldier spawns, the game doesn't really inform players of that. Heck, it doesn't even inform players of the spawn suppression mechanic in the first place! :steamfacepalm:

Was normal spawning, was the 1 guy. The Garage has 1 soldier, and sometimes a Rat Guy spawn in the room. Haven't seen a Rat Guy spawn in yet, but the soldier has spawned in on me at least twice, both times while I was in the base. Wasn't a night raid, no warning about 'being careful tonight' or 'the air feels off'. Plus the raids would spawn multiple enemies at least, not just the 1
CombatWombat Jun 4, 2024 @ 2:08pm 
Originally posted by Jirodyne:
Originally posted by MechWarden:
Is that attack from a raid or just normal spawning? I had a room that just dumped soldiers right on me on a night raid, rappelling down from ropes, two steps away from my Crafting Bench.

Btw, all Order Soldiers 'spawn in' via rappelling down ropes (though I think some can teleport in on some raids). It can look silly when seeing it happen on The Train.

Either way, report that as a bug. Even if it is 'intended' that the Crafting Bench don't block Soldier spawns, the game doesn't really inform players of that. Heck, it doesn't even inform players of the spawn suppression mechanic in the first place! :steamfacepalm:

Was normal spawning, was the 1 guy. The Garage has 1 soldier, and sometimes a Rat Guy spawn in the room. Haven't seen a Rat Guy spawn in yet, but the soldier has spawned in on me at least twice, both times while I was in the base. Wasn't a night raid, no warning about 'being careful tonight' or 'the air feels off'. Plus the raids would spawn multiple enemies at least, not just the 1


Is your workbench powered 24/7? In the image it is off, which allows enemies to spawn again.
Jirodyne Jun 4, 2024 @ 3:58pm 
Originally posted by CombatWombat:
Is your workbench powered 24/7? In the image it is off, which allows enemies to spawn again.

Hmm, if the bench being off is enough to allow enemies to spawn, then I am screwed. It is indeed off, because I play with the Day and Night set to 0.5, meaning they last twice and long. And sadly, batteries do not last the entire night, when set any longer than normal. No matter if I had 1 battery, or 1000 batteries, they are broken and worthless and horribly programmed.
MechWarden Jun 4, 2024 @ 4:06pm 
Last I heard, the night time period doesn't change when you change the day length. If night is still 4mins and 30 secs IRL, then you will need more than one makeshift battery to keep it going.

As for batteries not working for you, I'm not sure what to say. I'd need more context as to what is going on.
Last edited by MechWarden; Jun 4, 2024 @ 4:07pm
Rozez Jun 4, 2024 @ 4:08pm 
What type of battery are you using then because that setting means you should use batteries with 4x the mount of possible energy stored total (around 4x) the system is sucky but there is a workaround that does not involve 10,000 batteries.
CombatWombat Jun 4, 2024 @ 4:22pm 
Originally posted by Jirodyne:
Originally posted by CombatWombat:
Is your workbench powered 24/7? In the image it is off, which allows enemies to spawn again.

Hmm, if the bench being off is enough to allow enemies to spawn, then I am screwed. It is indeed off, because I play with the Day and Night set to 0.5, meaning they last twice and long. And sadly, batteries do not last the entire night, when set any longer than normal. No matter if I had 1 battery, or 1000 batteries, they are broken and worthless and horribly programmed.


Batteries are only broken in so far, that chaining them gets less effective, but you can still do it. You will need a few, but you can make it through the night fully powered.
Last edited by CombatWombat; Jun 4, 2024 @ 4:22pm
MechWarden Jun 4, 2024 @ 4:56pm 
It might still be a bit wordy (sorry about that), but I did make a guide on battery usage. https://steamcommunity.com/sharedfiles/filedetails/?id=3255972657 At some point I'll put in info on how the other battery sizes can work, but I'm personally kind of put off by how little you get for the materials you put into the 'better' batteries.
Jirodyne Jun 4, 2024 @ 5:09pm 
Originally posted by Landon:
What type of battery are you using then because that setting means you should use batteries with 4x the mount of possible energy stored total (around 4x) the system is sucky but there is a workaround that does not involve 10,000 batteries.

Right this second now, The Tier 2 Industrial Batters, 2 of them. Wall to Battery to Sockets, to battery to Crafting Station. I unplugged everything else to test it. Remember, my Day/Night is set to 0.5 which means Day/Night should last twice as long.

A single Tier 2 Industrial Battery, 100 charge, twice as good as the normal default battery, lasted irl 4 minutes and 30 seconds, which in game was 9pm to 1:10am. Game paused, so going to track how long the second industrial battery, hooked directly to the crafting bench, lasts.

Second Battery lasted the rest of the night, from 1:20am to 6am, total of 5 minutes and 30 seconds, with 5 of the 9 yellow bars missing, leaving only 4 bars left.

The first battery lasted half as long, as it was charging 2 items. The Crafting Bench and the Second Battery, even tho it SHOULD have been only charging the second battery. It drained twice as fast. The second battery, only needing to charge the Crafting bench alone, lasted twice as long.

Giving that Estimate, night lasts about 9 minutes long, and a single Industrial Tier 2 battery should, on it's own, just 1, last the entire night powering 1 device, or just about. But the second I add anything extra, it cuts in half dramatically.

I only tested powering 2 items, a second battery and the Crafting bench. I didn't have the other objects plugged in, another Tier 2 battery, and T1 battery, and a Fridge and Repair Bench. My guess is, with all plugged in, it will not last and probably drain too quickly and depending on the "Or just about" Estimate, it might power them all all night, or have 1-2 minute gap of no power.

At the time of that pic and the complaints tho, I think I was using T1 batteries, which clearly wasn't enough, at half charge, and would never make it through even half the night.

Originally posted by MechWarden:
It might still be a bit wordy (sorry about that), but I did make a guide on battery usage. https://steamcommunity.com/sharedfiles/filedetails/?id=3255972657 At some point I'll put in info on how the other battery sizes can work, but I'm personally kind of put off by how little you get for the materials you put into the 'better' batteries.

Already read through that guide, it's how I know the Charges of the T1, 50, and T2, 100 which is double.
Last edited by Jirodyne; Jun 4, 2024 @ 5:11pm
MechWarden Jun 4, 2024 @ 5:40pm 
Something seems wrong with your numbers.

The Makeshift Battery, on one device, should last 4:10 (20 seconds short of a default night). Doubling that capacity by using the Industrial Battery should be 8:20.

Problem is, if you doubled the night time, from 4:30 to 9:00, you will need an Industrial Battery, and a bit more, to run one device all night long. (because by default you need a Makeshift Battery, and a tad more, to last the night)

The power usage tracks, because the electrical system is very simplistic. A battery will treat anything down the line that uses power as a load, even if it needs it or not. So your first battery in a chain will only last half as long as it is 'powering' a fully charged battery and whatever you are wanting to power.
(I've been meaning to put that explanation into the guide)

A 3rd battery on the chain will last 1/3rd as long, while the 2nd battery half as long, and the 1st one will last the intended time.

Ugh, I'm really not much into math, and I'd hate to see what it would take to chain a bunch of Makeshift Batteries to make it last a full 9 minutes. (I'll try anyway)
Goal is 540 seconds
  • 1st 250 seconds
  • 2nd 150 (400 total)
  • 3rd 83.333 (483.33 total)
  • 4th 62.5 (545.83 total)
That's ugly. Just for one device, 4 Makeshift Batteries. Though it does mean with an Industrial Battery (500 seconds) and a second Makeshift Battery (250/2=150) it should easily run one device for the night.
Jirodyne Jun 4, 2024 @ 5:53pm 
Well, not like I had a stop watch, or a way to acurately track the time by the second in game. I just eye balled it by freezing an alarm clock I have at 9pm in game, then at 1:10am for the second test, and then seeing the time when it looked like it ran out of battery power, the yellow completely gone from the first battery, then when the day triggered, looking at the in game watch the entire time. If you have a better way of tracking it, then I won't stop you lol.
MechWarden Jun 4, 2024 @ 6:10pm 
As I bring up in my guide, I used my phone's stop watch (a normal stopwatch function on sports wrist watch can work too) and stove tops with pots/pans on them, because they make a clunk sound when the power source changes.

I hears that the Steam Overlay has a timer too.

If you can guesstimate how much an in-game hour takes in real life, you can use that more or less to time things as well. If you doubled the night time period, I'm guessing it is 1 minute per hour? (rather than 30 seconds) Though, I'm guessing it might be way different than what I'm assuming. I haven't messed with that aspect of the Sandbox setting.

Also, sorry about hijacking the main topic of the thread with talk about battery issues... woops.
Last edited by MechWarden; Jun 4, 2024 @ 6:11pm
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Date Posted: Jun 4, 2024 @ 1:48am
Posts: 17