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Rapportera problem med översÀttningen
Though, I could believe map loading and unloading is screwing it up. It is entirely possible to wait out the night at your base, that battery is drained, and you leave soon after, only to come back to the darn thing not being charged when you return in the evening.
That's not to say that I'm not disappointed in its charge time either. That and the extra storage they provide, for the cost, was a bit lack luster.
Batteries have 'charge units' (no idea what it is officially called), but it takes 5 seconds to charge, and 5 seconds per device to discharge.
A (Small)Makeshift Battery has a capacity of 50 units, and so takes 250 seconds to charge (or 4 mins 10 sec).
Now you just scale that up for the other batteries (which is 100 and 200 respectfully).
For the largest battery, that's 1,000 seconds (16 mins, 40 secs)
Default daytime lasts 30 mins.
So in theory, even the largest battery should be charged.
In the demo I broke out a stop watch and did some SCIENCE and long story short I eventually reported it as a guide. (still need to finish it, but the basics are there)
https://steamcommunity.com/sharedfiles/filedetails/?id=3255972657
i remember a game i used to play that used eletro jellyfish things to power my base and i know many of the enemies have power bursts which should be useful to power a base in like a glass containment jar i could get from the labs somewhere?
(at the time of writing) All the batteries charge at a set rate, one unit for every 5 seconds in real life.
The power/battery system in-game is really simple. There is no battery science, there is no amperage limits, it is just a check between if there is power, and if something needs power from a battery.
A connected device is always assumed to use power, be it an always on heater, an idle stove top, or full battery that isn't plugged into anything else. And the power is always assumed to be the same. A work light on the Crafting Bench uses the same power as a power hungry space heater.
I have one Small (Makeshift) battery with 10 devices (3 stove tops, oven, and fridge, with a battery for each). It charges just fine when the facility power is back on.
I don't know how the 'multiplication' effect would jive with the way power currently works in game, but a distribution board would definitely be useful in allowing multiple power sources to be used (such as the pest wheel).
Currently you can either use mains power or the wheels, and have to manually swap over the connections (and you can only have one wheel per circuit, which barely powers anything).