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Don't get too crazy with the equipment durability and keeping items on death because managing resources for each one is gonna be ASS unless you tick the resource respawn option, like imagine the late game stappler struggle with 24 eggheads trying to build their own stuff, unless each player sticks with their own starting roles its gonna suck.
For 24 players you'd have to fundamentally change how the game is done. Weaken players a bit, maybe even force specializations, buff up enemies some (but not a lot), and allow for more things to spawn, ranging from loot the enemies.
Even then, I don't know if the map itself is accommodating enough handle this. Having 12 people fighting in a hallway would be rough.
At this point, you might be better off looking into team vs team mechanics, but with one team being NPCs and likely a role or class system.
Unfortunately, such a game has much faster game loop and the ability to swap roles/classes easily, so I don't know how viable it is for this idea either.
Would actually be interesting if they twist things around on the story content...
And make a 4v4 PVP mode where 4 scientists vs 4 'invaders' who comes in as Order soldiers.
Maybe restrict it to specific sections of the map as 'scenario' mode, where scientists and Gate security are trying to barricade and do objectives while the intruders are trying to destroy the objectives.
Maybe a bit better as 6 scientists vs 2 'invaders' who can possess enemies and control them?
It can be a interesting mode to make things not stale or boring, 2 players being 'monsters' and keeping the scientists on their toes. Or is this basically SCP multiplayer essentially? LOL!