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Does it mean that it makes for poor combo with electric trap on the floor stunning enemies?
i think it's intended, before crush depth, the turret were just static as they now when unpowered, and they were randomly looking at places when powered for the Grinder turret.
Now it got changed to the turret being down when unpowered, and static / straight when powered
exception being the X-ray turrets, they still just spin like before (with some added effects now)
Considering it just shreds things, i think the traps aren't really useful. (even if i didn't had much trouble combining both on my side)