Abiotic Factor

Abiotic Factor

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Why UNREAL ENGINE 5 ?
Why did they use unreal engine 5?
There are way better options like UNITY <dog sht - GODOT - SOURCE or even Previous UNREAL ENGINE's
Unreal engine 5 just makes it harder to optimize the game for other systems
I can see that lumen was a big part why they did this but why trade easy optimization and great peformance? I myself meet the minimal requirements or even a bit over them but when i make a base or go to any of the other sectors or crowded places i just loose my peformance.
When i started the game i had like max 90 - 80 fps now i have like 40 - 30- max 50 *on low settings*
I even got the game priority to high *WICH YOU SHOULD NOT DO AND COULD BRICK YOUR PC*
I just ask for the developers to take game optimization and peformance to a serious stake
It just ruins anything else they add for me the hydro plant was a constant 40 fps

developers i beg of you optimize your game
Viimeisin muokkaaja on SPINE; 16.8.2024 klo 8.36
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Näytetään 16-30 / 57 kommentista
Kai lähetti viestin:
They are discontinuing UE4 tech in favor of worse performing UE5 variants it seems.

Also from what I can notice this seems like bureaucracy... Adding in wasteful content so you can protect your cushy job position (lumen developer for instance).

If no one uses your tech, your reason for your position to exist will vanish, so they need to BS and make up new fancy ways to use something.
The fact people say *UE5 ToPt AOF teh LIne TEchNooLOGgyyyyy BEEssT aENGIneE!!!*
it disgusts me
Viimeisin muokkaaja on SPINE; 22.8.2024 klo 8.58
Kai lähetti viestin:
They are discontinuing UE4 tech in favor of worse performing UE5 variants it seems.

Also from what I can notice this seems like bureaucracy... Adding in wasteful content so you can protect your cushy job position (lumen developer for instance).

If no one uses your tech, your reason for your position to exist will vanish, so they need to BS and make up new fancy ways to use something.
https://steamcommunity.com/sharedfiles/filedetails/?id=3314591605&fileuploadsuccess=1
Yeah I do not get why everyone constantly circlejerks UE5.

It feels like without fail every Indie I've ever played on it has optimization / file size issues.
dat_potatoe lähetti viestin:
Yeah I do not get why everyone constantly circlejerks UE5.

It feels like without fail every Indie I've ever played on it has optimization / file size issues.
It's in major game engine developers interest to keep making people upgrade, whether it be software or hardware. That interest also correlate with the hardware industry.

You see thousand dollar Fury X2 GPUs somehow able to play some modern games whilst newer GPUs plays the fancier ones with exlcusive techiques and features, rather than the traditional techniques. Year over year you need to pay full price for a 10-30% increase in perf to maintain a tier, but the graphical fidelity hadn't even changes that much outside of what we can notice when immersed.

I still think RE5 looked quite modern at a scale to scale overall image, when you don't count or nitpick pixels. The reason is because the image is crisp and sharper due to not using all the extra features in modern games like TAA and all that blur.

By now, interest in Raytracing has waned if you haven't noticed. Frame generation got more attention than freaking raytracing lol...

Raytracing isn't new, its just being used as a brand. Same with frame generation, it's actually not new as interpolated frames existed before.
Viimeisin muokkaaja on dr46onfusion; 22.8.2024 klo 12.50
Gee I wonder why no one still makes games in UE4 if the scope of their games isn't cinematography???
This is all pretty moot because there's no way in hell they're going to switch engines this far in development anyway.

Personally I've seen unreal engine 4 perform terribly as well. End of the day, I think this is a discussion that should be had among the developers and anyone who's had experience developing in multiple game engines. Engine performance and development speculation from those of us who have not personally developed a game is highly susceptible to incorrect assumptions and misinformation.
I don't like Unreal Engine games for another reason: they can be a pain in the arse to mod the games on them. They are fine for console games as those never get mods usually, or if they do its some jank half-support. But for PC its a pretty bad engine to use in a game like Abiotic Factor would I could see the modding community adding stuff to keep it relevant for years if they could.
SPINE 22.8.2024 klo 23.20 
Monokuma lähetti viestin:
This is all pretty moot because there's no way in hell they're going to switch engines this far in development anyway.

Personally I've seen unreal engine 4 perform terribly as well. End of the day, I think this is a discussion that should be had among the developers and anyone who's had experience developing in multiple game engines. Engine performance and development speculation from those of us who have not personally developed a game is highly susceptible to incorrect assumptions and misinformation.
If this game was made in ue4 it would have ran infinayely better no changes just a port would make this game have incresed peformance
The actual reason is that the devs probably understood how to work with unreal engine the best.

Also Source probably won't work for this kind of game. For all the great games made on it, you don't see many survival crafting games, only lots and lots of first person shooters.
Viimeisin muokkaaja on SirRZN; 23.8.2024 klo 0.05
NORBERG lähetti viestin:
Monokuma lähetti viestin:
This is all pretty moot because there's no way in hell they're going to switch engines this far in development anyway.

Personally I've seen unreal engine 4 perform terribly as well. End of the day, I think this is a discussion that should be had among the developers and anyone who's had experience developing in multiple game engines. Engine performance and development speculation from those of us who have not personally developed a game is highly susceptible to incorrect assumptions and misinformation.
If this game was made in ue4 it would have ran infinayely better no changes just a port would make this game have incresed peformance
Not to be rude, but the claim that it would be a simple no-change port is exactly why I made my post.
Navigate to "C:\Users\UserName\AppData\Local\AbioticFactor\Saved\Config\Windows" and open Engine.ini with Notepad (I suggest you to use Notepad++). Then scroll down to the line with "[/script/engine.renderersettings]" and copy paste these lines below it so it will look like this:

[/script/engine.renderersettings]
r.Nanite.MaxPixelsPerEdge=0
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=0
r.Lumen.DiffuseIndirect.Allow=1
r.Lumen.Reflections.Allow=0
r.Water.SingleLayer.Reflection=0
r.VolumetricCloud=0
r.VolumetricFog=0

This will increase the performance of the game a lot.
Monokuma lähetti viestin:
NORBERG lähetti viestin:
If this game was made in ue4 it would have ran infinayely better no changes just a port would make this game have incresed peformance
Not to be rude, but the claim that it would be a simple no-change port is exactly why I made my post.
well yea this would not be able to just ported no changes but if the game was first made here in ue4 it would have ran better maybe no more lumen but you can simulate stuff like lumen in ue4
Viimeisin muokkaaja on SPINE; 23.8.2024 klo 4.39
Azazel's Echo lähetti viestin:
Navigate to "C:\Users\UserName\AppData\Local\AbioticFactor\Saved\Config\Windows" and open Engine.ini with Notepad (I suggest you to use Notepad++). Then scroll down to the line with "[/script/engine.renderersettings]" and copy paste these lines below it so it will look like this:[/script/engine.renderersettings]
r.Nanite.MaxPixelsPerEdge=0
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=0
r.Lumen.DiffuseIndirect.Allow=1
r.Lumen.Reflections.Allow=0
r.Water.SingleLayer.Reflection=0
r.VolumetricCloud=0
r.VolumetricFog=0

This will increase the performance of the game a lot.
dude i did EVERYTHING those are old news its not enough of a boost i got the game looking like gold src its still 40 fps inconsistantly
Viimeisin muokkaaja on SPINE; 23.8.2024 klo 4.40
Bro knows nothing if he honestly thinks source could handle a game like this.
MechWarden (Porttikiellossa) 23.8.2024 klo 7.17 
Marmarmar34 lähetti viestin:
Bro knows nothing if he honestly thinks source could handle a game like this.
lol, right?

The main thing is the lighting, which you can't just pre-process and 'bake in' to the level. The kind of dynamic lighting that's needed just wouldn't be possible in Source, let alone with GoldSrc.

Also by the time the devs picked their engine, Source 2 still wasn't available yet as an option; and that's assuming it would fit their needs.
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